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[24 Jan 2009|12:31am]


They weren't sure what caused it, just that it happened. A spill. Not lethal-- not enough to kill anyone. It was hardly enough to make anyone sick, really. So the powers that be, let it be. It was going to be too hard to clean up anyways. And the public turmoil it would have caused--! Too much trouble for one little, teensy mishap. It wasn't hard to cover it up. They made up for the lost chemicals by claiming they used too much in another project. When push came to shove, the scientists at the plant went into great (fake) detail, and no more questions were asked.

It wasn't until they realized that it'd gotten into the drinking supply that they started getting worried. People began showing up at the clinics and the hospital with shortness of breath, stomach bugs, and headaches. 'These things are normal in the summer months,' the doctors told the patients, and they went home unhelped. Sure, they were normal-- stomach bugs and headaches. But was it normal for a cut to heal overnight? Or fire to just spontaneously burst from a hand? Doubtful.

And it wasn't just a few people. It was the entire town of Bristol, Massachusetts that was affected. Everyone who had a sip to drink from the tap or cooked spaghetti or showered. Everyone.

How will the town cope with their new powers? Will they take advantage of them or refuse to embrace their fates? Will the entire population turn into a giant battle of good vs. evil?

One thing is for sure. There's something in the water....
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[24 Jan 2009|04:48pm]

background . rules . premades . taken . application
PARADIGM_CITY . PARADIGMEVENTS . OOCPARADIGM . PARADIGMLINES


THE SETTING Rural New Jersey, 2010. Paradigm, a smallish town near the coast, just a few miles away from Ocean City.

THE MAIN PLOT The belief that media has a large effect on the behaviors of children and teens has been around for quite a few years now. What if it was true? What if there were kids, teens--adults even!--who acted just like all those stereotypical characters on the screen? Paradigm is a roleplay game of the interaction between characters fitting the common archetypes of popular media fiction; from "The Prince" archetype in fairytale and disney movies to the "The Dojikko" archetype in anime and manga. It's all original character in completely stereotypical categories, set in a town where strange things are treated like the norm.



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[24 Jan 2009|10:56pm]
the game & premise.
children of the atom
the rules
the xavier institute
the floor plans
the characters.
cast list
taken pbs
wanted characters
application & holds
for the players.
contacts & friend adder
the log format
the class list

While Xemplify is a filmverse community, it takes place after the first movie and disregards the second and third movies to allow for a stronger comic influence. The mods are flexible and very open to player input and ideas. There are several active plot lines going on that anyone can jump in on and lots of cannons up for grabs! The game has established X-Men faculty, students, residents and the Brotherhood. Active players are needed in all areas of the game!

Wanted: Angel, Shadowcat, Beast, Jubilee, Iceman, Jean Gray, Nightcrawler, Sebastian Shaw and members for the Brotherhood
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[24 Jan 2009|11:14pm]



Useful Links:

rules | wanted | apply | cast | main | ooc | contact list&friendsbutton-lcked


In New York, there lies a small town called Farmingdale, or to most of the younger residents there; F’dale. F’dale is your normal, small, quiet neighborhood. Its high school is known for their amazing lacrosse team, Dalers, but that’s basically it. They do not stand out on the map, and they do not want to. They like being their own, little quiet place. Frankly, they do not like being disturbed. But secretly, they are being watched. By who? Nobody knows. But it doesn’t matter because they have no idea that they are being watched, right?

Not necessarily.

In the year 2000, a large blackout was spread across New York, and during that time, people were disappearing from their sleep in Farmingdale. When they came back, they had a mysterious scar somewhere on their body, but they have no memory of being kidnapped. They go on with their lives like nothing happened, because frankly, they didn’t know anything happened, until one day weird things start to happen. They start to develop an ability; a paranormal ability. They have no explanation for it except for that scar. Not like that would help.

So far, nobody has been killed by their powers. Some people are still being kidnapped, but they return home safely within five days with only a scar and their memories of it erased.

Farmingdale’s color was previously green representing the Dalers, but with all the kidnappings, it earned the name Black Farmingdale.

GAME STARTS WHEN WE HAVE SIX MALES AND SIX FEMALES.



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