April 9th, 2009


[info]blurred_mods in [info]blurred_ooc

BASH (big ass scuffle @ hogwarts) Housekeeping



Okay everyone -- you know the drill. Comment with:

1) your characters' minimum and maximum damage
2) your available times (in terms of PST)
for example, if you're available 4pm to 3am EST, that would be 1pm to 12am PST

so that I can start matching people up. If you haven't signed up yet/don't know what it is all about, check out the plot post: http://asylums.insanejournal.com/blurred_ooc/304392.html#bash

As a reminder:

unscathed 0 - no practical injuries, maybe a scuff or two or a bruise from being amazing
minor cuts 1 - some scrapes and bruises, a few stuns, nothing horrific
major cuts 2 - blood, major bruises, a bad hex, general owwieness for a day or two
broken bones 3 - broken bones, hexes, but nothing especially crippling; blood, bruises, still functional
minor internal injury 4 - organ damage, curses, hinders fighting slightly, something that will require recovery
internal and external   5 - more severe damage, multiple curses and hexes, difficulty continuing to fight, possible splinching (15% roll)
severe injuries 6 - even worse still, internal and external, broken bones; cannot continue to fight, likely splinching (50% roll)
permanent injuries 7 - permanent damage caused by curses, will splinch without aid
death
8 - obviously

 
modifiers
aurors (-2 to 0)
hitwizards (-1 to 0)
non DMLE order (-1 to 1); abe & elphias (-2 to 0)
oob civilians (-2 to 0) excluding Mungo's, triage
oob civilians (-1 to 0) Mungo's, triage
civilians in battle (0 to 2)
death eaters (-1 to 1) outer
death eaters (-2 to 0) inner
dark army (0 to 2) - excluding fenrir



HELP! I have no frigging clue what you're talking about

BL battles are set up so that people have a pre-determined damage going in. This prevents confusion and godmodding and gives players an opportunity to discuss how the injuries occur beforehand so that fights can be semi-planned out (rather than a clusterfuck).

Your minimum and maximum damages are represented by the above numbers, and all characters have modifiers depending on their presumed fighting skill/involvement. Maximum damage is meant to represent how daring your character is being in battle -- if they are staying on the sidelines, give them a 1-3, if they are in the heart of the action, give them a 4-7; you are expected to represent your max roll in this way. If I see someone with max 2 going crazy on Bellatrix Lestrange, I will ask them to rethink their numbers.

I then roll damage + modifier using the excel RANDBETWEEN function.

Example:

Gaius's min and max are 0 and 7. I roll randomly and he gets a 4. I then roll his modifier (-1 to 1) and get a 1 -- he ends up with a 5.

Joe's min and max are 0 and 4. I roll randomly and he gets a 4. I then roll his modifier (0 to 2) and get a 2 -- he ends up with a 4 because you can't go over the max damage.