BASH (big ass scuffle @ hogwarts) Housekeeping
Okay everyone -- you know the drill. Comment with:
1) your characters' minimum and maximum damage
2) your available times (
in terms of PST)
for example, if you're available 4pm to 3am EST, that would be 1pm to 12am PSTso that I can start matching people up. If you haven't signed up yet/don't know what it is all about, check out the plot post:
http://asylums.insanejournal.com/blurred_ooc/304392.html#bashAs a reminder:
unscathed | 0 - no practical injuries, maybe a scuff or two or a bruise from being amazing
|
minor cuts | 1 - some scrapes and bruises, a few stuns, nothing horrific
|
major cuts | 2 - blood, major bruises, a bad hex, general owwieness for a day or two
|
broken bones | 3 - broken bones, hexes, but nothing especially crippling; blood, bruises, still functional
|
minor internal injury | 4 - organ damage, curses, hinders fighting slightly, something that will require recovery
|
internal and external | 5 - more severe damage, multiple curses and hexes, difficulty continuing to fight, possible splinching (15% roll)
|
severe injuries | 6 - even worse still, internal and external, broken bones; cannot continue to fight, likely splinching (50% roll)
|
permanent injuries | 7 - permanent damage caused by curses, will splinch without aid
|
death
| 8 - obviously
|
modifiers |
aurors (-2 to 0) |
hitwizards (-1 to 0) |
non DMLE order (-1 to 1); abe & elphias (-2 to 0) |
oob civilians (-2 to 0) excluding Mungo's, triage |
oob civilians (-1 to 0) Mungo's, triage |
civilians in battle (0 to 2)
|
death eaters (-1 to 1) outer |
death eaters (-2 to 0) inner |
dark army (0 to 2) - excluding fenrir
|
HELP! I have no frigging clue what you're talking aboutBL battles are set up so that people have a pre-determined damage going in. This prevents confusion and godmodding and gives players an opportunity to discuss how the injuries occur beforehand so that fights can be semi-planned out (rather than a clusterfuck).
Your minimum and maximum damages are represented by the above numbers, and all characters have modifiers depending on their presumed fighting skill/involvement. Maximum damage is meant to represent how daring your character is being in battle -- if they are staying on the sidelines, give them a 1-3, if they are in the heart of the action, give them a 4-7;
you are expected to represent your max roll in this way. If I see someone with max 2 going crazy on Bellatrix Lestrange, I will ask them to rethink their numbers.
I then roll damage + modifier using the excel RANDBETWEEN function.
Example:
Gaius's min and max are 0 and 7. I roll randomly and he gets a 4. I then roll his modifier (-1 to 1) and get a 1 -- he ends up with a 5.
Joe's min and max are 0 and 4. I roll randomly and he gets a 4. I then roll his modifier (0 to 2) and get a 2 -- he ends up with a 4 because you can't go over the max damage.