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September 20th, 2012

[info]clauds
[info]anythingbuthp
[info]clauds
[info]anythingbuthp

[No Subject]

[info]clauds
[info]anythingbuthp
A few very specifically wanted characters at [info]f_rogers, for various SLs... (though others are, of course, encouraged.)


Amy Pond - Doctor Who
Amy Pond is fierce, plain and simple. She readily talks to others, interacts, and makes friends. She's a personality that's all for adventure and, really, what more could she ask for than appearing in another dimension? She'd be great for a number of friendship lines, I'm sure.

(Reference for more details/contact)
Simon Tam - Firefly
Ages ago, Simon was in the comm and started a clinic at the castle. It provided free healthcare to the castle staff and residents. It's lacking in staff, now, and we could really use Simon to come and reopen it. (He wouldn't remember any of it, so no backstory.) Plus, we could very easily get him a River if he wanted one, I'm sure.

(Reference for more details/contact)
Ahsoka Tano - Star Wars
For some odd reason Obi-Wan convinced the Jedi Council assigned Anakin a Padawan, and for some odd reason it had a maturing effect on him. Maybe? He could probably use some of that.

(Reference for more details/contact)
Dominic(k) Cobb - Inception
The game has an Ariadne, Arthur, and Eames. What they don't have is the Extractor. Eames would like for some high animosity play. Ariadne would like to see what could've happened to Cobb after the job, after time passed, after he got his family back. Leaving to the Land of Make Believe and returning to ones own world has their timeline "pause," so Cobb could step outside and explore himself without feeling like he's abandoning his kids.

(Reference for more details/contact)
Robert Fischer - Inception
Ariadne was initially appalled at the idea of Inception, but came back to the idea due to intellectual curiosity. That doesn't mean she doesn't want to know about the fate of Robert Fischer. This seems like a very potentially interesting line to play out and Ariadne would like to have "the Mark" walking around in game.

(Reference for more details/contact)
And many others at the renovated wanted post here, but especially these! Please? We would be thrilled to get more new players and characters in.


[info]zombiesmod
[info]anythingbuthp

[info]zombiesmod
[info]anythingbuthp

[No Subject]


[info]zombiesmod
[info]anythingbuthp
Zombies.NET


AVAILABLE | PREMISE | RULES | APPLY
CHARACTER DIRECTORY | WANTED CHARACTERS


One year ago a virus called the TR-3A broke out over the world. It hit the elderly and the children especially hard and soon enough the hospitals began to overflow. They were dying one after another faster than medical staffs were able to keep up with. And before anyone knew it, they were rising from their deathbeds and biting giant hunks of flesh out the people around them, spreading the virus around. If a person didn't bleed out, a bite would take 24 hours to fully infect its host and turn them into another zombie.

A town just outside of Seattle called Everett was one of the last holdouts when all hope seemed lost. An evac helicopter run by the US military was assigned to take the last survivors to a presumed safe zone in Canada. Some of the people didn't make it to Everett on time and now they're stuck in the city trying to forge a life out of an apocalypse.

The city has split into two factions. The first is a maximum security prison lead by Faith Lehane and a group of council members. The prison is heavily guarded by a variety of species and many people live safely within its walls. Another faction of survivors banned together in a group of housing projects. They worry less about their safety and more about taking over Everett and turning it into their own apocalyptic playground. These survivors aren't trying to preserve their humanity, they're trying to bury it and they'll do anything to take down the heroes living behind the prison walls and farm the humans for their own personal needs.

There is finally a third faction of humanity left. Those few brave souls who live out in the wilderness among the zombies that roam in roves through Northern Washington. They are wild cards each and every one of them but choose to live apart from society for a good reason and are usually therefore feared by the two colonies living in the prison full of heroes and the projects full of villains.

Another group of rogue humans called the Freedom Fighters roam high in the mountains of northern Washington. These heroes remain legends spoken of by the rare individual who meets one of them or hears a radio transmission by them. These nerds of the round table are keeping one network open so that all survivors may communicate across it using their smartphones, tablets and computers. It is the only part of the internet still accessible and only to those lucky enough to have generator power still powering their devices. Survivors can communicate any time they like at [info]zombiesnet.




[info]whatlonelysouls
[info]anythingbuthp
[info]whatlonelysouls
[info]anythingbuthp

[No Subject]

[info]whatlonelysouls
[info]anythingbuthp
What Lonely Souls
( a ghost story. )
Stonewick Manor sits atop a hill in the outskirts of Castlehill, Maine. And though trapped in a current state of disrepair, anyone with an eye for promise can see the potential just waiting to be released. With a little love and a lot of elbow grease, the once beautiful Victorian Era manor could once again be returned to its forgotten majesty.

That's where the Alexanders come in. Unfortunately for them, their real estate agent wasn't entirely honest with the family. Stonewick Manor's history is one bathed in blood and tears. Horrors have taken place behind the seemingly quiet walls. Murders. Suicides. Think of something terrible, and it has probably happened in this home. There is something about the house that drives people to these unspeakable acts.

Spirits, ghosts, apparitions - whatever you want to call them, they're trapped within the manor. Anyone who dies on the property is forever trapped in it. They can't leave, and they aren't allowed to move on. There's no white light at the end of their tunnels. There is only Stonewick. Forever. Some of them are aware that they are dead, while others live in denial and try to carry on as though nothing has happened. Because of the massive amount of energy within the home, they are able to interact with those inside of it, both the living and the dead. Some choose not to reveal themselves to humans, but there are others that choose otherwise. Some of the spirits are kind, some are not so kind. But one thing is for certain: Stonewick Manor is not like any other home, and the Alexanders are about to realize that their clean slate is drenched with blood.

PREMISE ¦ GUIDELINES ¦ TAKEN & HELD ¦ THE HOUSE ¦ JOIN