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May 19th, 2011


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Do You Believe In Magic? A Magical Glee RPG


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DO YOU BELIEVE IN MAGIC?

The RPG
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Mercedes Jones
Emma Pilsbury
Sunshine Corazon
Have you ever wondered what it would be like to see the members of New Directions as witches and wizards in training? Ever thought about what would happen if the Gleeks ventured into the Forbidden Forest? Want to see them hang at Hogsmeade or shop around Diagon Alley? Well, Do You Believe In Magic is the place for you!

For years, Lady Tromedlov and her legion of Death Eaters have wreaked havoc upon the wizarding community. Terror and death plagued the United States until she was killed by a brave group of wizards and witches. Her legion, sadistic and ruthless, were (and still are) dedicated to her cause. Some have been imprisoned and sent to Azkaban, others have hidden away from the public eye. They wait in the darkness for the return of their leader.

Ten years following the death of the world’s most feared villainess, the wizarding world is finally at peace and a set of students (new and old) are filling the halls of Hogwarts. The glee club members are in their 5th and 6th years at the School of Witchcraft and Wizardry, ready to continue their fun-filled year. Amidst relationship drama, diva-offs over solos, and balancing adolescence with magic, will the New Directions manage to make it to Nationals in New York before imploding?

Apply for a gleek and enter the world of wizards, witches, spells and songs. Original characters are welcome and encouraged. The game started on December 1st. There are no holds on canon characters, so get in those applications!

hold on to that feeling.

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Xtragenealogy
*Rules*Application*Held and Pending*Cast List*


Mutation. It is the key to our evolution; it has enabled us to evolve from a single-celled organism into the dominate species on the planet. This process is slow; normally taking thousands and thousands of years, but every few millennium evolution leaps forward.

Mutants lived in fear for many years; the majority of them had no where to go, so they hid. The ones that could blend in did, and the others were reduced to hiding in sewers. There were two men that tried to help younger mutants, but they went about it in completely opposite ways. Charles Xavier opened his school for gifted youngsters in Salem, but Erik Lensherr took mutants into his organization called the Brotherhood and trained them to fight. He used them to call anarchy in the world; he believed that mutants should be the the superior race. Charles on the other hand believed that the two races could live together in peace.

Recently mutants have been outed into the public eye thanks to Erik's meddling. A private group of humans have created machines known as sentinels to hunt down mutants; of course the public blamed the mutants at first. Thanks to a group of Xavier's students stopping the mutant Juggernaut from destroying a town the school has been exonerated and the students and staff has been allowed to return to the school. The public is still iffy on mutants; there is even debate on whether or not the mutants should be allowed to attend the local public school for their basic classes.

Erik has abandoned his team, and his cohort Mystique has gone missing. So, the young Brotherhood members are all on their own in the house the two of them left behind.

This is an X-Men Evolution canon game; the game takes place just after the first episode of season three. All X-Men, Brotherhood, Morlocks and Acolytes members are welcome.

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IT'S NOT JUST A GAME WHEN YOUR LIFE DEPENDS ON IT

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Within the lands of the True Game, humans have come to possess any combination of eleven different talents. Beguiling, elating, firestarting, flight, healing, moving, necromancy, reading, seeing, shapeshifting, and storing. People can have complete control over only one ability, or moderate levels of up to four. The world is rife with the talented but it's usually rare to find two of the exact same combinations of talents.

Here in the Sapphire Domain, multiple talents abound though few are known to have only beguiling as a talent. Not only is this domain know for its low number of beguilers, but for an amazing amounts of years of victory in battle and peace. In fact, the domain seems just a little too perfect. What could be being hidden within its borders?

The Sapphire Domain has been unscathed by games for the last ten years. Some say Willem is the most intelligent, tactical and all around best ruler the Sapphire Domain has ever had. Others wonder just what powers he holds that have kept him and his contingency from ever losing a battle. Whispers abound: is he hiding something? Is there a greater power than his? But the real question is, how much longer can his winning streak last?

THE TRUE GAME BEGAN 1.1.11. JOIN TODAY!!!

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Pax Letale: a modern myth game

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PAX LETALE: GODS REBORN



In Southern California, there recently opened a new luxury apartment building. Impeccably designed, impossibly convenient, ideally located, Pax Letale is the sort of residential Shangri La where Southern Californians spend all manner of favors and years trying to secure a spot. But Pax doesn't have a waiting list, nor can a place there be bought or sold. The people who find their way to Pax Letale belong there.

Every tenant of Pax is a reincarnated deity whose worshipers are by and large long dead. Once very real, these gods began to fade as science and reason dispelled the probability of their existence. Reborn as mortals, their essences remain, waiting to be awakened. Somehow, sometimes one by one, sometimes in groups or pairs, these creatures of destiny have discovered Pax, and have not been able to resist its pull.

For at Pax Letale, the awakening has begun. As these gods rediscover themselves and each other, the seemingly invisible but ubiquitous management tracks each of them quite closely, and the very building itself seems to have an agenda of its own. And as the gods made humans in their own image - or humans made them in theirs - so will the the behavior of the people of Pax turn as dark as their myths. Blood, strife, sex, petty plots, torture - even murder will wind their ways into Pax Letale.

A lovely place. A peculiar place. A dangerous place.

Available Tenants:


Enki is the Babylonian god of water, crafts, intelligence and creation. Twin of and best friend of Ereshkigal, goddess of the Underworld, he is often seen as a positive foil to his brother Enlil, utilizing his magic and cunning for the good of others; he brings aid to deities and humans alike, serving as a rare masculine nuturer in a chaotic and often oppressively patriarchal pantheon. He will likely have connections to Tiamat, Ereshkigal, and other Sumero-Babylonian deities.

Brighid is the Celtic goddess of the forge, inspiration, compassion and creativity, and a patron goddess of artists, craftsmen, and other creative types. In her mortal life, she may have connections to her parents, her siblings, or any of the Celtic pantheon.

Masauwu is a Hopi deity sometimes called the Skeleton Man, Keeper of Fire, Spirit of Death, and the Master of the Fourth (present) World. He is depicted as a dark-skinned man wearing a mask; sometimes the creature beneath this mask is described as handsome, sometimes as a disfigured monster. Connections to Native American deities and gods and goddesses of death or enlightenment are likely.

ADDITIONAL AVAILABLE TENANTS


Don't see a tenant that interests you? Other deities and pantheons are welcome - pick one of the active pantheons in the game, or talk to a mod if there's one you don't see, and make your modern god as you see him/her/it.

Pax Letale is under new management! Holds are currently open, and the community will reopen for play on June 1st.



MODS | RPG | OOC | PREMISE | AVAILABLE | RULES | CHARACTERS