Day 9 -- March 20-28 Weather: Overnight clouds build up and the morning starts out grey, with a cold rain. The weather is also cooler than the day before, enough to chill everyone. Notably, those who had wraiths attached to them don't feel as cold as they did before, despite the chillier temps. The wraiths have now detached but they will still hang around and follow the travellers.
By mid-morning the rain stops and it remains moist and cloudy all day.
Setting: The road broadens out and the woodsy terrain isn't as close today. The spell anchor revealed they are approaching a village called Nettleswend. It's not a very large town, home to a few farmer folk. The only established business is an inn, where the inkeeper has hired one chambermaid and pays the farmer/blacksmith to do smithing as necessary. Most of the population turned to stone in their beds but there are a few around, trapped in stone in the midst of their normal activities (like one who was milking a cow at the inn's barn. He's still there on the stool but the cow has gone.)
Events: 1. Leaving the people-turned-statues behind, in the village inn most likely. 2. Scavenging more food, clothes and other goods that might be needed. 3. Like the goats, an animal or two might tag along, possibly dogs. 4. Any idea you'd like your characters to play out, such as exploring the little village or casting protective spells on the statues and writing the notes to them explaining what happened, would be cool. 5. Someone might notice cat-like creatures running around, and even just assume they're cats. What they happen to be are the physical forms of the wraiths. They will be stealing food, chewing on woolen cloaks and blankets, and other possible mischief after they follow the group out of Nettleswend.
What all Characters Would Notice: Amongst the magical items Holmes took from the treasury room back at Castle Thorn are what appear to be normal stones strung on a strong, silky and slender rope, and the same kind of stones also hanging from what might be necklaces. It turned out they are glowgems and if hung around the camp site like party lights, they provide a nice illumination against the dark of night. Feel free to have your character wear one as a necklace if you wish. It's not known if they have any real power besides providing some light, though they tend to make the one wearing them feel more optimistic in all but the most dire circumstances.
As the group spends the night in the inn, the glowgems end up being strung around the small pubroom. Mead can definitely be found here, as well as an Enchantian version of whiskey, which is very strong and raw.
Offer suggestions or ask about anything that isn't clear.
Last but Not Least: We have three new Harry Potter characters. Jules has already introduced the lovely Charlie Weasley dragon_rider. Aly is bringing in the lively, tomboyish Tonks trippingtonks and I added another Weasley by the name of Bill weasley_cool.