in death, sacrifice. (greywardens) wrote in weisshaupt, @ 2010-01-05 22:40:00 |
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Entry tags: | ! mod post |
modly post #6.5
Some updates and friendly reminders if you haven't done these things already:
1) Update your f-button, and welcome new people/characters!
2) Respond to our modly inquiry about Companions and where you'd like them to be in terms of future plot, post-Joining. Any other plot-related requests or inquiries you have for your characters can be directed here; comments on both entries are screened for your spoiler-free privacy.
3) Check out our updated FAQ. We've added a table of contents, clarified some answers (and rules), as well as included a bunch of resources for your icon/IJ needs. If there is anything else you would like us to include here, please don't hesitate to make a request.
4) Due to an overabundance of Humans, we're putting a temporary limit on them -- the main exception being any potential Templars, who are unlikely to be any other race, and are necessary to keep an eye on all these freeloading, trouble-making magi. Not to cramp anyone's creativity, but we would really love to balance out our numbers and introduce more diversity as we expand. If you know anyone who's still interested in joining, please let them know that we are especially looking for Elves and Dwarves, though other non-human characters (such as Qunari) would also be welcome.
5) I haz made some squiggly pretty mapz for u guize. First, here's a visual reference for the rough travel routes that are being taken to reach Amarathine. Secondly, here is a look at the future paths that will be taken by the groups for the post-Joining quests; these are absolute, but that should help in placing your characters in the appropriate area to be picked up by the Wardens if you haven't thought about it already.
6) ???
7) Profit.
In the words of a famous porcine stutterer, that's all, folks.