We want to thank you for joining us this gloaming. Our natives do get most bored, and they do enjoy the chance to see new blood.
Watch the mists, for things unseen in the mortal world for many years live in it, myths and legends left behind by man long ago.
They have grown bored, and you shall provide them with their entertainment.
From hydras to Tuatha Dé Danann to firebirds and kappa, all of them live here. Spider gods and trickster birds and spirits who do naught but trade human souls. They live here as well, hidden, asleep.
Mostly.
Welcome to Annwn, where the dark whispers of myths and legends are still fresh in the morning fog, and where even the simplest of things can hold the strongest of powers.
Charms are your friends here, unlocking your powers and gifting with powers unknown.
Unlock the doors to Aillen and find freedom.
Welcome to Annwn.
We do hope you have an entertaining stay.
This is a game where you are limited in more that just a lack of information. You do, however, have an advantage. Charms are everywhere, and with each charm comes a special ability of some kind that you can use once it's clipped onto one of the six small rings of your collar. You might be able to phase through a wall, or understand the language of animals. Anything is possible with charms. If you find the charms for that at least.
Of course, charms will also give you a chance to leave, if you can figure out how.
For Rules, taken characters, and everything else you need to know, visit us at aillen_sol