January 9th, 2009

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The Revival of English Magic: A Jonathan Strange & Mr. Norrell RPG

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The RPG

MODS
RPG
OOC

Directory

Available
Premise
Rules
Apply
Character Directory
Player Directory
Friending Button

Most Needed Characters

Stephen Black
Mrs. Brandy
Christopher Drawlight
Mr. Honeyfoot
Jeremy Johns
Gilbert Norrell
Lady Emma Pole
Sir Walter Pole
Arabella Strange
John Segundus
Vinculus
Henry Woodhope



About


The Revival of English Magic is a Jonathan Strange & Mr. Norrell RPG that takes place after the events of the novel. It's aim is to tie up some of the lose ends of the novel and bring some of the more missed characters back into play.

Players seeking to join must have read the entirety of Jonathan Strange & Mr. Norrell in order to fully understand the plot and their characters as well as to avoid spoilers. Major ones. Because of this, readers should be warned before clicking any of the links, including the Character List, that they may encounter spoilers.

GAME BEGINS WITH FIVE CHARACTERS. Join today>>>>>

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Gangs of NYX

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The 1970s gave rise to many socio-cultural revolutions: the environmental movement , feminism, egalitarianism, communalism, the sexual revolution, pop psychiatry and self-help. But none of these were so radical or publicly criticized as the mutant revolution. Born with genetic alterations that gave them abilities beyond those of normal humans, the people known as Mutants are hated and feared.

Amid fear, prejudice and violence on both sides, the mutant revolution quickly grew to become a national crisis. The government dealt with this threat by creating Mutant Town, a small ghetto in New York City to house these people. Humans living in the nearby areas terrorize the mutants and a special police unit known as The Sentinels keeps them inside, while turning a blind eye to the atrocities committed in the name of homo sapien.

Charles Xavier and Erik Lensherr, two mutants who in another time and place would be great leaders, decided that their home and brethren need to be protected. And so the two formed the gang known as The Brotherhood of Mutants; the costumes and codenames that in another world would signify them as heroes representing their unity as a gang. The Brotherhood began to protect the streets of Mutant Town from outsiders, troublemakers, and the racist, skinhead gang The Friends of Humanity, whether it's through fights, extortion, patrolling their turf or setting a few examples.

Even as the mutants deal with the Friends of Humanity and their ilk, tension begins to brew under the surface. Should the gang include humans in their ranks, as Mutant Town houses a sizable human population? For that matter should Mutant Town be for mutants only? Differences among the gang members, and its leaders, begin to divide the mutants that were once united. Can Charles, aka "X", and Erik, aka "Magneto", find common ground for the Brotherhood of Mutants?

They could run New York City. These are the gangs of NYX.


Taken Characters // Wanted Characters // Application
Rules // Held Characters // Mod Journal
Gangs of NYX // OOC



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[No Subject]


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[info]real_life Mat Devine, Greg Corner, Elias Malin, Bam Margera, Good Charlotte, Powerspace, Innerpartysystem, Fall Out Boy and any people we know or have worked with... which is a lot of people. Lots of others sought, and your PBs are welcome, too.
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[[info]quarantine_ops]

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THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | characters | application | the mods | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


In the year 2008, a virus swept North America. Ever vigilant for a pandemic, citizens boarded up their windows, stockpiled their canned goods, and turned their neighbors in to the CDC. Short wave radios fell off the shelves, evacuation routes were prepared. Gas masks and specialty filtration systems were distributed. Pills were available for those showing early symptoms. Pills that did not work. That were later replaced with cyanide as their active ingredient. For those who were brave enough to put their fingers near a loved one's mouth. The United States, Canada, Mexico, the virus swept down into South America and festered in the heat of the jungle. In some places it burned out. Superstition ruled and saved lives. But nothing stopped the virus.

You wake up to the crackle of dead airwaves.


Three months after the first diagnosed case of Currere Excessum was recorded, NATO approved Great Britain's use of nuclear force against the United States. It was assumed that all organic material would be reduced to ash under the impact. It was assumed that the Quarantine of the Americas would be temporary, at best. Any who survived the blast would be given the highest in humanitarian attention and medical care. The only American emissaries who knew of the plan lay incinerated in Washington. The Quarantine continued. The Americas lay abandoned. Empty.

(read more....)

FEATURES
- Game Launch: January 15th, or after fifteen characters are accepted.
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Come one, come all!
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[No Subject]

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Full Premise | F.A.Q and Drop Box | Rules | Held/Taken PBs | Applications
The future is this: a sprawling metropolis that blankets every square inch of habitable land, a night’s sky clouded with mechanized cities in addition to stars, and a world government that controls it all. The year is 2309, and humanity is at its industrial peak; the only possible movement now is down.

It was in 2291 that something found us. An alien race so superior yet so lacking that they needed humanity for their own survival--their only hope.

They sent down five, just five individual pinpricks of light, and waited fifteen, twenty years for them to grow. Each alien being took a host, and it was through these young men and women that the formidable alien race would learn what they needed to know in order to use the humans for their salvation.

Meanwhile, earth's International Government had also made a discovery: an alien technology so advanced and intricate, yet so within their grasp that they couldn’t help but take it: tiny microchips that could unlock and enhance facets of the human body, if only IG scientists could figure out how to use them. They had to know—such a technology would lend unfathomable strength to the world’s military if it could be unlocked. But ethics proponents blocked the testing of the microchips on humans at every turn, until finally the military took matters into their own hands.

They built a space station and made a school. One school for twenty five gifted individuals—a school that doubled as a research lab, a fully functional, fully legal, research lab. Except for the parts that weren’t.

Now that they have their test subjects, the question is, can the IG keep their façade from crumbling? Even more importantly—who had the power to create such a technology…and why?

And there’s one more thing, something the IG doesn’t know: they have been infiltrated.

Welcome to Algernon.

More about the game at [info]hypodermics!
Game opens at 10 applications!
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NAVIGATION
godlessscomplex | gcboard | godlesscandid

Life has always been a game of division; G O O D & E V I L. When the game is over and the veil of life parts to reveal that eternal afterlife the winner and the loser are revealed. And the aministrators of it all, the Alpha and Omega, continue to play--a single soul is easily lost among so many others.

But what of those souls who lose before the game is even over? What of those who are already D A M N E D yet walk Earth still? When all that is Holy turns it's face from you, where can you find peace?

New York City. Though known as the most expensive place to live in the United States, its also known to be the most heavily populated, with nearly ten million people living and playing in its highly urbanized boundaries. Getting an apartment is a hard, excruciating process in New York -- but getting a roommate who won't steal your stuff or kill you in your sleep and use your body as a work of art in their gallery at the Guggenheim is even harder. And that's just the common places.

How about a place where your neighbor can w a l k t h r o u g h w a l l s during the full moon? Or where the woman who lives on the second floor has m a s s i v e b l a c k w i n g s like those of some great cro?

Built by a Daughter of Cain, it is the only place in all the world that cannot be touched by the laws of heaven and hell. The only place outside of the influences of God and Satan. A soft spot where the supernatural is only just below the surface. And since the death of it's original owner it's been rented out to all manner of supernatural creatures, who have been forsaken by Heaven. From demons to vampires to the lingering dead and, most importantly, Children of Cain, those who have made a pact with the devil.

So, welcome to the Godless Complex. A haven for those forsaken by Heaven.
For those who are without a God.

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Ever Wonder What The Lives Of The Chosen Ones Are Really Like?

Welcome To New York's Upper East Side, Where we live and go to school and play and sleep - sometimes with each other. We all live in huge apartments with our own bedrooms and bathrooms and phone lines. We have unlimited access to money and booze and whatever else we want, and our parents are rarely home, so we have tons of privacy. We're smart, we've inherited classic good looks, we wear fantastic clothes, and we know how to party. Our shit still stinks, but you can't smell it because the bathroom is sprayed hourly by the maid with a refreshing scent made exclusively for us by French perfumers.

It's a luxe life, but someone's got to live it.

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Fugitives: An AU Heroes RPG

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PREMISE :: TAKEN :: RULES :: APPLICATION

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Game Opens on January 30th, 2008! Now Accepting Applications!

After the events of March 29th, 2007 our Heroes are disheartened, spread across the U.S., and quickly losing their numbers. And to make matters worse, one of their own was working up a plan that would sacrifice his peers to better himself. As if that weren't enough, someone is out there with malicious intent toward people who are "special". Someone is hunting and rounding up anyone with abilities. No one knows who the hunter is or where the hunter comes from. And no one knows where their peers are going. Will opposing sides find allies in each other to end this menace, or will they do as they always have and serve only themselves and their own purposes? Only time will tell... and time is something they're running out of.

HeroesFugitives will mirror Volume 4 of the series starting from March 30th, 2007 (after episode 3.13 Dual) and run in real time. We will be mostly AU from there, but will incorporate some of the events that take place in the rest of season 3 with our game.
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[No Subject]

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Bitter Season

Humanity witnessed the pinnacle of its evolution. For a short span of time, Earth was a veritable paradise and the genius of man seemed untouchable. They say that history wields the greatest lessons of all; a saying that has always been proven true. As technologically brilliant as we had become, we did not learn from our mistakes. We did not learn to overcome our own hubris. Each country became lofty of its achievements, while simultaneously becoming greedy for those of others. Those caught in the middle were forced to chose sides. So began a war unlike any other and, when it all ended, the paradisiacal version of Earth was lost.

It has been thirty years since and the world has yet to recover. It lies mostly barren and uninhabitable, save for a few bleak cities scattered over the northern hemisphere. Human society has attempted to pick up the pieces but struggle to remain hopeful in the face of a despotic government that monitors and regulates their every move. Some flee the dictatorship to live on the outskirts, or even in the deserts – only to cope with the perpetual sand storms, lack of resources, and those mutated by the nuclear holocaust we unleashed to end the war.

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MORE INFORMATION AVAILABLE ON OUR WEBSITE.

Bitter Season is an original character, post-apocalyptic roleplay game taking place in a dark but versatile world. We are looking for serious writers who love to create unique characters. Gameplay takes place on Insanejournal, though all information is located on our Wiki.