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a fifth year harry potter experience
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opens with ten characters!
Things are tense at Hogwarts School of Witchcraft and Wizardry. Rumors of Voldemort's return are being whispered amongst the students, voices hushed and nervous as the latest bit of information makes the rounds. Fear has settled heavily on many shoulders, quickly bringing uncertainty and mistrust to an already divided school. Who belongs to which side? Are there spies amongst the students? What will happen next, who will die next? Can anything be done? The school may be safe from the outside wizarding world, but are the students safe from each other? The generations-long battle between the houses hasn't gotten better, and current tensions have done nothing but elevate the rivalries to a new level. To make matters worse, an anonymous group of four girls have stepped things up, creating a vicious gossip paper that periodically and sporadically details information about their fellow students. Details that only close friends would know. Details that no one is ever happy about having shared with the entire student body. It's called Bavardage. No one knows who publishes it, or how information is gathered for it. The only certain thing about it is that it is another source of trouble and uncertainty. With the teachers seemingly unable to stop new issues from going out and the issues getting progressively nastier and revealing more secrets, the last, thin threads of trust amongst the houses are fraying quickly. Friendships are being challenged and broken, and new, dangerous liaisons are being built. The general consensus is that the girls must be stopped: but how? The purebloods are getting snobbier every year, the halfbloods are losing recognition for their minds and intellect and the muggleborns are treated as welfare cases on scholarship from the British Prime Minister. The whole student body is stuck in a downward spiral, trapped by an endless ring of rumors and lies. Libel and slander are not punishable, but instead encouraged. There's nothing more important than bringing down anyone suspected of being responsible for Bavardage. People are getting hurt, and not just by the paper. With no one able to trust anyone else and constant fights breaking out, the search for the guilty is getting nowhere extremely fast. There's war brewing, and not just outside of Hogwarts. Somewhere within the castle that is supposed to be one of the few safe refuges left in the wizarding world, four girls are playing a dangerous game with their fellow students. Will the school collapse onto itself, or will the youth of the wizarding world be able to band together and overcome the fear, distrust, and rivalries that are threatening to tear Hogwarts apart? grand re-opening today! Application|Available/Taken Characters|Played by list|Rules|Contact List|Friend Button |
PREMISE | RULES | CHARACTERS | PROFILES | APPLICATION On 2nd May 1998, Harry Potter defeated Lord Voldemort once and for all. To the citizens of Wizarding Britain, this meant one thing: finally, they were free. Although a few, isolated cells of Death Eaters continued to chase the Dark Lord’s mission, they floundered without the leadership of their Lord and Bellatrix Lestrange, and they all quickly found themselves imprisoned, with the exception of Severus Snape, who barely survived the Dark Lord’s attempt on his life and proved to be Dumbledore’s man, through and through. The war ripped families apart – the Weasleys, so pleased to welcome the repentant Percy back into the fold, were quickly forced to mourn Arthur’s death; and Remus Lupin was left a single father following the death of his wife – and the sudden deaths of many left people shocked and awed, but, under the guidance of new Minister for Magic, Kingsley Shacklebolt, Wizarding Britain was allowed to gather and rebuild. Strides were made in the names of equality, tolerance, civil liberties, and interpersonal harmony, and said efforts have been generally regarded as successful. It is now 2002 and the Wizarding world has been at peace for four years. Life is prosperous, people are happy, families are rebuilding, and under new legislation passed by Minister Shacklebolt, marginalized minorities, such as werewolves, are now treated as equals to non-werewolf witches and wizards, provided they obey the law and show up for their required annual check-ups. Everything was lovely. This is where the Department of Mysteries comes into the picture. As they were wont to do, the employees in the Department of Mysteries were experimenting and something went awry with one of their spells. There was no great flash of light and there were no explosions. By all appearances, nothing at all happened with the experiment that was wrong in anyway, but something did happen and, slowly, it’s becoming much more evident. As the fourth year of peace winds down, the young men of Wizarding Britain are all finding themselves drawn away from the relationships they know well – and to each other instead. Queer Magic is an all male slash Harry Potter game. We are mostly canon-compliant through and including events of Deathly Hallows, but we have discounted select deaths. Our canon does not include the epilogue. |
For hundreds and hundreds of years, magic has always worked the way people expected it to. Spells did what they were meant to, and things followed the general path that people were used to them following. But now its 2004, six years after the demise of He-Who-Must-Not-Be-Named, and something is going awry. Spells are not working the way they should be any longer. It has started out small at first, to the point where most people don't even notice, they just assume they've cast the spell wrong and continue on their way. But now the changes are becoming much more obvious, and its quickly becoming clear that magic has gone awry. A witch who casts a spell to straighten her hair might find that its turned funny colors instead. A wizard who casts lumos to see in the dark might find himself glowing abnormally for hours at a time. A witch who casts alohomora on a locked door might suddenly find that instead of unlocking a door she's unlocked herself and that now she can speak nothing but the truth. The object a witch or wizard is trying to transform can turn into any number of things, either related or not at all related to the intended transformation. Spells don't always go wrong, but more often than not they do. This is an RPG where things aren't as though they've always seemed. This is an RPG where anything can happen. |
itsmadness is a post Deathly Hallows, canon compliant (up until before the epilogue), Harry Potter RPG. Our game is different than others and it aims to give your characters to have a chance to come up with wild and crazy plot for your characters, all while interacting however you want with other players. We are searching for creative, active, original and good quality players who are ready to join and help us experiment within this amazing world. No experience is required. |
itsmadness is currently accepting applications and the game has been open since October 11th, 2008. We are accepting for most characters in the Harry Potter Lexicon, but are especially searching for: Ravenclaws, Terry Boot, Luna Lovegood, Cho Chang, Anthony Goldstein, Michael Corner, Mandy Brocklehurst, Seamus Finnigan, Dean Thomas, Neville Longbottom, Ernie MacMillan, Zacharias Smith. See a full list of all of our wanted characters here. |
Cast ~ Rules ~ Application Friend Button ~ Contact If you could live forever, what would you live for? An easy enough question it would seem. But what happens when there are those who are eager to rush time, speed up the inevitable, and ultimately, toy with fate? The Volturi are the most powerful force in the mythical world and will use their prestige and talent to obtain what they want, disregarding the means it takes to get it. Ever since witnessing the extraordinary power between the bond of Bella Swan and the Cullen family in addition to the strange ability Bella, a mere human, has against their prized skills, they give the Cullens an ultimatum: Transform Bella into an immortal or they'll do it themselves. Despite being promised it would be taken care of, the Volturi grow impatient. Even with wedding invitations newly sent, a sure sign of the looming future regarding Bella's immortality, Alice has a vision that changes the course of everything. It seems they don't only require Bella's transformation -- they require Bella and will stop at nothing to have her become a part of them. Time is running out and important decisions need to be made. Who will ultimately change Bella? What will happen to the treaty between the vampires and the wolves regarding the severity of the issue? Who will fight if the Volturi refuse to settle things peacefully? La Tua Cantante will answer these and many more. This brand new Twilight series AU game is set after Eclipse, upholding the events in the first three books in the series up until that point. We will not be following the plot of Breaking Dawn and assure we are spoiler free in order for everyone to participate. Apply today at ltcmods! NEEDED: Edward, Emmett, Carlisle!!!! |