12:46 AM
a supernatural rpg
RULES | TAKEN / HELD | APPLICATION
Ghosts? They're real. Werewolves and shapeshifters? Those, too. Hell, even vampires used to be real - and some even say they're still around. Demons? Those sons of bitches just won't stay gone. Everything you've ever thought was a myth or an urban legend? They're real (except, you know, Sasquatch, everyone knows that's fake). These things lurk in the shadows, they're in your closet, under your sink, in your basement, in the wood - they're very real and very deadly. There's good news, though, because for as long as poltergeists have been fucking with your plumbing, hunters have been around to take care of the problem. While the rest of the world is left in the proverbial (and sometimes literal) dark, hunters are out there. Knee-deep in the supernatural filth that haunts the world, they hunt down the things that most people only think exist in nightmares. They hunt them down, and then they kill them. It's a dirty, deadly job, but someone's gotta do it. Devil's Gate is an RPG that centers around a roadhouse situated in the epicenter of America: Kansas. Located in what is nearly the dead center of the United States (no, seriously, a few miles out you'll even run into one of those roadside tourist attractions proclaiming it!), the roadhouse is a perfect location for hunters to stop and take a break while criss-crossing the country on their latest hunts. While the roadhouse is run by everyday people, it has become a haven for those who hunt supernatural creatures - a place where they can rest, get good food and beer, and interact with their fellow hunters. |