Jesseca (i_am_your_pain) wrote in wanna_rp, @ 2008-06-10 18:45:00 |
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For 40 years, representatives of the Colonial Fleet travelled to Armistice Station to meet with their Cylon enemies. For 40 years, the Cylons never showed. Over the years, the human representatives had come to believe that the Cylons would never arrive at Armistice Station, but they were wrong... It is now the year 21355. On the opposite side of Colonial space, a communications black out hit the Minerva Facility, a Cerberan Tylium Solutions outpost which branched out several years ago into Colonial Fleet salvage with the cooperation of the military. Light-years away from the home system, Minerva relied upon a network of communication relays, one of which was destroyed in the initial Cylon attack. The staff of the Minerva Facility had little idea of what was to come. THE COLD OF SPACE is a non-canon Battlestar Galactica RPG set at the Fall of the Twelve Colonies. Join the survivors of the Minerva Facility aboard a ragtag fleet protected by the salvaged Battlestar Acropolis as they flee the onslaught not knowing of the existence of any other survivors of the Cylon Holocaust. THE COLD OF SPACE is played through Anodyne's Simm Management System (SMS). Please visit the site for more details at http://tcos.exofire.net The game is rated NC17 for its language, violence, and sex. Players must be 18 or over. Players are allowed free expression within the rules of the game. |