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MAGIC WEEK RULES/GUIDELINES [25 Sep 2009|02:32pm]
Here it is, guys, the long awaited school wide plot. The spell will be cast at around 6:30pm on Sunday night. The spell effects you edpending on where you were at the time , so figure out what zone you're in, decide your effect based on that and your race, and let the antics begin!

RED ZONE
Vampires- Lose the last 100 years of their memory. If they are younger than 100, they lose all personal memories.
Elementals- Become convinced they are in tune with an element not their own. Are obsessed with trying to use their element of choice
Lycans- Lose touch with their more "human" emotions- love, compassion, patience, etc.
Demons- Become the polar opposite of their personality
Witches/Mages- Be sexually attracted to everyone they see, feel compulsed to sleep with/furiously grope everybody
Angelspawn- Are totally convinced they are the opposite gender, despite what the mirror (or their anatomy) tells them
Humans- Entire personal memory is wiped clean. They retain basic functions (speaking, walking), but have no idea who, what or where they are

BLUE ZONE
Vampires- Lose the last 20 years of their memory
Elementals- Are persistent at trying to use the element of their choice, ignoring that they can easily maneuver their natural element
Lycans- Are a lot more testy and easily aggravated; are hostile toward people they care about and shut them out
Demons- Feel inclined to act against their nature, but are capable of fighting the urge. Prefer things they normally would dislike (such as foods, habits, etc)
Witches/Mages- Become very sexually attracted to every person of their preferred gender
Angelspawn- Become transgendered- know they are one sex, but take all measures to appear as the opposite
Humans- Have basic recollection of themselves and their abilities, but can't remember the past 5 years

GREEN ZONE
Vampires- Lose the last 5 years of their memory
Elementals- Keep having urges to try and use other elements apart from their own, seem convinced they can if they try hard enough
Lycans- Unusually moody, caving in to mild violent impulses
Demons- Become less inhibited to act against their nature and more inclined to try things they might once disregard
Witches/Mages- Sexual desires for someone are amplified by ten
Angelspawn- Adopt a lot of typical traits of the opposite sex (take that as far as you like)
Humans- Know who/what they are but cannot remember how they got to where they are; can't recall anything within the past year


FOR THE EXTRAS
1. Believe they are from some nonsensical place (Oz, the moon, Neverland, etc) and have been transported here somehow
2. Believes that they have some obvious deformity- missing limb, blindness, deafness, hunchback
3. Are convinced that have a "superhero" power- invisibility, super strength, super speed
4. Feel compelled to blurt out whatever they're thinking, good or bad
5. Fall obsessively in love with the first person they see
6. Completely despise the next person they see

RULES

- Use common sense. This is a week of zaniness, not a week to act like a dumbass.
- ALWAYS ask a player before you do ANYTHING with their character. This also applies to people in relationships- tell your partner's mun if your kid is going to be cheating on them. You don't want to find out after the fact that what was supposed to be a bout of silliness has ruined a relationship plot.
- The characters WILL remember what they have done when the spell is over, so think about that before you make them do anything. If something illegal/dangerous has happened, there will be consequences, such as expulsion/being fired.
- There will be normal repercussions for acts, such a pregnancy (please use sparingly, as it's so cliche), relationship ruin, STIs (where applicable), extreme embarassment and resentment.
- If you're uncomfortable with having your characters involved, feel free to have them not be on campus when the spell happens or have them away for this week
Special Notes )

If there are any questions, contact a Mod and ask away! And most importantly, have fun!
7 comments|post comment

MAP OF MAGIC [25 Sep 2009|02:34pm]
Map of Spell Zones )
post comment

[25 Sep 2009|02:50pm]
2 comments|post comment

Magic plot. [25 Sep 2009|03:17pm]
Read more... )
1 comment|post comment

MAGIC PLOT! [25 Sep 2009|04:45pm]
Here's a look at what will happen with my kids... for those involved in their plots, let me know if changes should be made:

the list )
2 comments|post comment

[25 Sep 2009|05:05pm]
First~ We all need to learn to use cuts because I hate page spam and I feel this plot is gonna give a lot of spam.

Second...What's happening to my characters. [EDITED] )
14 comments|post comment

My turn! [25 Sep 2009|05:27pm]
What's happening with my chars:


2 comments|post comment

IMPORTANT NOTE [25 Sep 2009|06:44pm]
Hey guys, Kelly here... Just a reminder of a pretty big rule: The characters WILL remember what they have done when the spell is over, so think about that before you make them do anything. If something illegal/dangerous has happened, there will be consequences, such as expulsion/being fired.

Please, please, PLEASE! keep this in mind when plotting. I don't want the magic plot to be an excuse to have your charas go completely crazy without you thinking about the consequences when it's over. While Nox is the opposite of himself right now, and probably won't care about this stuff as long as the spell is active, he will have to punish people when he's himself again. And if he finds out about anything that would cause your chara to be expelled/fired, he'll probably do it. So, try to avoid letting him find out. I'll do what I can to keep him oblivious, but please don't make me have to play him out of character when this is all over and find reasons for him to ignore what your charas did. Massive slutting about between students/teachers, serious destruction of property, criminal activity... these are the things he can't see. Understood?

Thanks!
Kelly

**begin rant**

Ok, so to hopefully end the argument over this shit, because I'm starting to feel attacked for trying to follow the rules of the plot... let me clarify a few things.

One: Unless your character has regressed to a child's state of mind by this plot, he/she WILL know the difference between right and wrong and understand if a law is being broken. He/she will also understand that there are consequences, just as someone who is drunk KNOWS it's wrong to drive, and could die or go to jail for violating it, though is more likely to make such a dumb decision because of that altered state of mind. It doesn't make what they're doing right or excuse them from having to face punishment if caught.

Two: Most charas will also have an understanding of morality and societal norms... not that they will choose to go along with this knowledge, but they'll know about it, and are coherent enough to realize that others may be shocked/repulsed by their actions. They also know that some actions can cause injury (unless you've got one of the charas who thinks he/she has superhero powers, then he/she might not know that jumping off a tall building is a bad idea, though I don't think anyone wants to kill their own chara, so yeah).

Three: Most charas should know that committing acts that go against laws/rules or cause harm to others, SHOULDN'T BE SEEN by authority figures. Do you really think your chara wants to get caught doing something that has consequences? Most people have self-preservation in mind when it comes to this issue, and would try to avoid getting caught. And let me remind everyone that all you have to do is keep shit under wraps enough so that Nox doesn't see. There's lots of shit that already happens in school that he ASSUMES is happening, but he doesn't fire/expel people without hard evidence, and has made some exceptions based on technicalities, because he believes that the people who are here NEED to be here for their own good. If those people should prove to be a danger to others, he'll get rid of them.

Four: I'm not an unreasonable bitch, and I'm not looking to go around godmodding with Nox and booting charas out of the school left and right. It's going to be hard enough for me to keep HIM in line during this plot, because the polar opposite of Nox could be an extremely dangerous person, but I'm looking at all of the above points as reasons why he would try to stay somewhat within the lines. He was a cop, he doesn't want to go to jail, and he likes making money, so he's not going to sabotage his current job.

**end rant**
27 comments|post comment

What's gonna happen to James? [25 Sep 2009|07:41pm]
For those who really care )
4 comments|post comment

Magic Plot [25 Sep 2009|09:26pm]
How do you contain 8 people when they've all lost their minds? )
4 comments|post comment

Plotty stuff [25 Sep 2009|09:27pm]
Incubus time )
6 comments|post comment

MAGIC PLOT YAY!!! [25 Sep 2009|09:59pm]


PLOT PLEASE!!!!!!!!!!!
3 comments|post comment

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