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Strike (Mireille Bouquet) ([info]fioreneru) wrote in [info]sabra_la_ooc,
@ 2010-09-02 22:59:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Suggestion Box!
So Huntress's first game is done and there were more than a few bumps in the road along the way. As such, suggestions!

I want to run more similarly themed games with her, so I would really appreciate any and all suggestions that people have for how to improve the past game or ideas for future games.

Thank you kindly! You all rocked ♥


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[info]clap_your_hands
2010-09-03 11:49 pm UTC (link)
Okay, I probably could have a lot to say on this, but a lot has already been covered and I'm sleepy and derpy as fuck right now. XD

One thing that hasn't been covered that I noticed, that really bothered me, though, involves rules and metagaming. I know there's a few people around here who do it, and while it annoys me I'm not going to hold it against them or tell them to stop it, but it's something I avoid as much as I possibly can. I personally as a player know TONS of shit Ed doesn't know, and live in a different timeline than he does, and I go to efforts to make sure that (again, as much as possible) I don't let my knowledge influence his, verify what names he knows people as, check the passage of time, and so forth.

Now, that said, this game had fairly deficient OOC rules, and extremely deficient IC rules, which left me at the start of the actual game with a character who had no idea what the fuck to do at all. The setup forced me into a scenario where I HAD to metagame or nothing would happen; he'd wander around a bit, meet the other team, and have a friendly chat. "Oh have you seen anything else to hunt? No, me neither." Better planning and playtesting has been mentioned, but along with that, better communication is also a great necessity, both IC and OOC.

And in tandem with that, try to anticipate some of the questions people might have, and try to in advance create rulings for them. It bothered me that questions like "can we go for KOs or does it have to be kills?" and "What about my powers, do I still have my special powers?" weren't anticipated, when they're honestly kind of obvious ones. And it also bothered me that the answers to those were unclear and showed that they hadn't been anticipated. As a GM you shouldn't ever have an answer that comes across as "Uh... I don't know." Anticipate and make a decision, or make a decision on the fly and stick to it.

Um. That's all. And I apologize if any of this comes across as bitchy, I swear I don't mean it to be, but I am so tired right now. XD Really I'm not mad or anything! Just. So tired.

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[info]crimson_blank
2010-09-04 02:37 am UTC (link)
Ah, I forgot about that--characters not understanding what they were supposed to do is also evident in Canis' encounter, in which Flames promptly does what she is supposed to and attacks, and everyone else on the team tries to stop her.

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[info]clap_your_hands
2010-09-04 02:40 am UTC (link)
...Oh hey on that topic, someone needs to unlock all those posts.

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