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Tweak says, "C'mon, Sunny boy."

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Strike (Mireille Bouquet) ([info]fioreneru) wrote in [info]sabra_la_ooc,
@ 2010-09-02 22:59:00

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Suggestion Box!
So Huntress's first game is done and there were more than a few bumps in the road along the way. As such, suggestions!

I want to run more similarly themed games with her, so I would really appreciate any and all suggestions that people have for how to improve the past game or ideas for future games.

Thank you kindly! You all rocked ♥


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[info]pierrotdetous
2010-09-03 06:27 am UTC (link)
SEE ABOVE?
also

1 dependence on stats made it really hard to interact with anything but direct offensive combat, like... "can we walk away, can that be worked out with stats?" stalled gameplay entirely, when normally it would have been an issue of just "HAY WE RAN U GUYS WANNA FOLLOW Y/N." but that can be hashed out in rules from the beginning, like, "for action !flip a coin for success" or something?

2 taking ic response into account; teammates weren't abandoning each other, so once there WAS a conflict, i think it was really only the delay of not knowing what the rules were that kept every prey team from being wiped?

3 The map was super confusing for me and seemed really arbitrary (it narrowed down to team vs team conflicts in the end, environment couldn't be interacted with, no prep was allowed). Maybe just a REALLY SIMPLE type of map instead, if you wanted an environment? (I remember a map that really worked was just like, "THIS STAGE IS MADE OF CAKE. THIS AREA OF THE CAKE IS THE MOST TREACHEROUS" "THIS STAGE IS ICY. THIS AREA IS THE MOST ICY" and let the characters go nuts from there)

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