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[30 Mar 2017|08:52pm]
WATCHERS, PLEASE...
In the beginning, there was only the Creator. And She created the world; its lands and seas, peoples and beasts. She created the Keeper, to rule over the dead. She gave the world to her people, whom She loved dearly, to do with what they would. The people multiplied, forming their cultures and societies, and were faithful to the Creator. And when there were many, the Creator made the Watchers: lesser deities to watch her people and report. You see, there are simply too many people for the Creator to keep track of, too many prayers to answer. The Watchers watch, and tell Her what her creations need.

But they speak in His ear, too.

She gave the Watchers free will, and perhaps that was Her greatest mistake. Not every Watcher is good. Not every prayer is answered by the Creator. The Keeper speaks to the Watchers, too, and He does not want for good in the realm of the living. He wants only to rule all, with the death of all things.

You, the player, are a Watcher, and the choice is up to you. Will you do good or evil? Which prayers will you answer? Which side are you on?


Watchers, Please is an original high-fantasy game in a medieval setting where the players themselves are the gods. You are a Watcher. Characters pray, and players submit requests. Every week, players will vote on which prayers and requests will be answered – and by whom, and how. How do you want to rule? Only one thing is certain: characters should be careful with what they wish for.
[info]watchersplease
OPENS APRIL 7
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Witch Hunt: A Harry Potter RPG [30 Mar 2017|10:17pm]
The RPG

MODS
RPG
OOC

Directory

Plot & Premise
Cast &
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Resources



Premise


In 2004 a new threat rises up against the wizarding world. It's not a new Dark Lord. It's not a foreign power. It's the Muggle world.

The scientific and technological advances in the Muggle world have allowed governments across the world to spy on wizards. The spells that worked so well against people aren't effective against CCTVs, satellite imagery and mobile phones that record everything. Governments are intent on capturing and studying wizards to harness the power of magic for their own purposes. No where is safe.

The British world responds by becoming more insular than ever. After the Muggles destroy Diagon Alley, new villages are created to keep everyone away from Muggles. Spells are researched to counteract technology. In the meantime, magic around Muggles becomes lethal. Finding and keeping away magical beasts and beings is paramount. Can they find a way to defend themselves before Muggles take over the magical world?

Features


* Gameplay is set in 2004
* Plot Focused
* Minor characters welcome
* World building encouraged

Game Starts April 1st, 2017.

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