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[20 Jun 2009|11:24am] |
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Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?
You may ask: Where have the trains and the skyscrapers gone?
Or you may ask: Where is Cair Paravel? Where are the Lone Islands?
What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.
But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.
What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land. Game date set for early to mid July
Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held |
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Deceptive Perception - A Semi-Anonymous Supernatural Original Character RPG |
[20 Jun 2009|04:32pm] |
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[20 Jun 2009|11:04pm] |
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London, 1840
For years the Undead have hidden in London, guarded by their own political system –The Council – and an allegiance with three of the strongest political families of the day. In exchange for the loss of independence they have lived free from their fear of an imminent mob. But all that is changing. A dark figure stalks the London streets, murdering those who cross its path and already whispers have begun to spread that this is the work of something inhuman. They undead must find a way to stop this creature before it’s too late, or risk being blamed for its crimes.
The Hidden Heart of Victorian London |
//LINKS//
Game Info // Characters Wanted
OOC Journal // IC Journal // Application
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[20 Jun 2009|11:33pm] |
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premise
rules
faq
application
held
taken
wanted | 2029! Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!
Opening July 6th! |
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