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[28 Jan 2009|09:53am]
[info]greatwhiteway. Looking for something a little different in a faux-celeb community? Come join us on Broadway!
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[28 Jan 2009|11:30am]



tell a tale


cast page in character out of character mod journal



the premise the rules tale & pb holds wanted list the application resources



contact list friend all button character birthdays awards for fun character change form character drop form


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[28 Jan 2009|12:49pm]

[info]on_the_map

It is 1977. At the turn of the new year a group called the Death Eaters entered a London club and massacred two hundred and seventeen muggles and wizards alike. They left a green symbol shining in the night sky as a marker and a message-- Blood Purity; Take Back the Stolen Right.

The atmosphere has thickened. What was once a carefree time for a group of teenagers at Hogwarts School of Witchcraft and Wizardry is now a time of fear and uncertainty. Those who plan to join the ministry have to reconsider what they will be signing up for.

Right now, at least, they are living at the safest place to be. They can try to go on with life as usual.

- PLOT - APPLICATION - CHARACTER LIST - RULES - FRIEND ALL - PLAYER CONTACT -
- BIRTHDAYS - TEAMS - DATES -
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[28 Jan 2009|01:10pm]

Aidan Aiken, Charles Burke, Ford Carver and Daniel Hill all shared a flat while attending Oxford. The four became best friends over their years at the university. Aidan and Charles were the only two from England, while Ford was from Texas and Daniel was from Oregon. It didn't matter to the four men, they promised each other right after Graduation to have a boys trip once a year, a promise that they kept up even as they had families.

On the last trip in the summer of 2008, the men all went to South America where Charles Burke proposed the four men buy a ski resort in Colorado, they decided to do it. They forgot the part where they had to have a conversation with their wives and families, though. However, who passed up the opportunity to live out a dream? These for men? Not a chance. All very successful men who wanted to run something together.

While the wives of the men have met before, only the older children have met. As the families all re-located to Copper Mountain, Colorado, some took it well, some didn't. The eldest children were brought in to help run the mountain. It's a change for all of them, and some take it better than others.

For the kids still in high school they have private tutors, private instructors, they take classes together from instructors flown in from around the world. They want the kids to have the best education.

Those in college have been highly encouraged to attend the University of Denver, a school only a short helicopter ride away, just under two hour drive away. They had a flat not far from campus, but it is important for them to come home, the fathers all want to make sure they are doing well.

The eldest children have been recruited to work for the mountain in different areas.

Mountain life is very different from Austin, London, Newport, New York. Copper Mountain is resort, the same parties they are used to have changed, the people have changed. It's up to the families to see how it goes over, but don't expect extremely fancy parties, this is Summit County, Colorado, you're more likely to see jeans and a t-shirt at a fancy party instead of a designer dress.

Cast List § Aiken Family § Burke Family § Carver Family § Hill Family § Resort Employee's § Rules § Application
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[28 Jan 2009|01:18pm]

City of Ember
The Apocolypse happened, the world was on the verge of complete chaos and humanity's final hope arrived; The builders. They built an underground city, made to keep the small bit of humanity alive for two hundred years. They created a time-box that was meant to open when the world was surface was safe to live on again two hundred years later.

The box was lost in time and the city had started to run down, threatening to cover them in darkness for good. Little did they known that help would soon be on the way from the darkness all around them.

About
City of Ember is a Sci-fi, Fantasy fandom with forbidding apocalyptic overtones. The game talks place in year 241 and the city if just barely staying together as it is. The game is meant to be a multi-fandom about how they found the surface or how they worked together to fix their beloved city.

It's an easy flowing game that hopefully strikes fancy! Please read some of the information and look us through! We are a easy-going game that isn't too concerned with forcing people to do things!

{ Profile · taken · holds · about the city · faqs · application · rules · rules · drops · jobs

{ game only; · contact · friend-all · communications · log comm · ooc comm
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Ex Machina RP - a futuristic sci-fi RP on Inksome [28 Jan 2009|01:57pm]
PREMISE
In 2015, Valley Dynamics, a renowned global technological giant, developed bio-mechanical androids called NeohumansTM. They were hailed as a breakthrough in artificial intelligence and the next generation in computer technology, NeohumansTM became available to anyone who could afford them at the time.

Unknown to the public, around the same time that NeohumansTM were being developed, Valley Dynamics was also working on a more subtle version of bio-mechanical androids called Facsimiles that can blend seamlessly into the general population.

Now in 2020, whether it be from outside influence or internal, NeohumansTM and Facsimiles alike are experiencing glitches in their programming. Only a small number of cases have occurred so far, just small things that Valley Dynamics have managed to take care of one way or another. But something bigger is coming and no one, not even those at Valley Dynamics, knows what it is, when it will happen, and least of all why.

All info can be found at our website and the mod journal.

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[28 Jan 2009|02:32pm]

Ever want to save the world?

A re-opened RPG looking for members, Kapow! is a place full of crack-filled fun for the most part. Superheroes, supervillains, and even civilians are needed! With the Metahuman population expanding exponentially, they've taken to a new stand; no longer are they the unofficial vigilantes, dealing out justice by streetlamps and moonlight. Instead they work in broad daylight, with the people cheering (or cowering as appropriate). For several years, the law has been unable to keep up, although finally it's starting to get serious; things must be done about people, running about willy-nilly in jetpacks and twisting streetposts that the city paid for, to tie up supervillains. There are, after all, forms which need to be filled out.

Come and join us in a world of utility belts and freeze-rays, product placements on jet-packs and earth-quake machines.

RE-OPENING FEB 1ST

premise | rules | faq
wanted | held | cast | application

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Fugitives: A Volume Four Heroes RPG [28 Jan 2009|05:02pm]
Game Opens on January 30th, 2009! Now Accepting Applications!

PREMISE :: TAKEN :: RULES :: APPLICATION
After the events of March 29th, 2007 our Heroes are disheartened, spread across the U.S., and quickly losing their numbers. And to make matters worse, one of their own was working up a plan that would sacrifice his peers to better himself. As if that weren't enough, someone is out there with malicious intent toward people who are "special". Someone is hunting and rounding up anyone with abilities. No one knows who the hunter is or where the hunter comes from. And no one knows where their peers are going. Will opposing sides find allies in each other to end this menace, or will they do as they always have and serve only themselves and their own purposes? Only time will tell... and time is something they're running out of.
HeroesFugitives will run parallel to Volume 4 of the series starting from March 30th, 2007 (after episode 3.13 Dual) and run in real time. We will be mostly AU from there, but will incorporate some of the events that take place in the rest of season 3 with our game.
heroesfugitives fugitives_mod fugitives_ooc
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The Field: A Game That Defies Genre [28 Jan 2009|05:43pm]
Have you ever imagined what it would be like to wake up one morning and be completely lost?

Imagine that you go to sleep one night and wake up the next morning not where you were supposed to be. All that you have with you is the clothes you were wearing when you fell asleep and perhaps your pillow or blanket, if you are lucky. Confused, you lift your head up to see that it is a beautiful morning. Not a cloud in the sky and the sun is already dazzling. As you clear the sleep from your eyes, certain things start to stand out. You are alone, in a vast field. There is a gentle breeze blowing through the grass. The purple grass. You've never seen grass like that before and as you blink through the bright, nearly white light of the sun you notice the treeline and think that you've never seen trees and vegitation quite like that before either. In a panic you jump up, you run. You run and run and maybe even call out. Call for help. The only thing that answers is the rustle of small animals in the brush, the scatter of brightly coloured birds unlike any you've ever seen before.

Before long you tire yourself out. You keep moving until you are exhausted, you give in to fear. Maybe even sit down to cry. This gives you time to think. How did this happen to you? What happened last night? How did you end up in this strange, strange place so far from home? Unfortunately, nothing at all comes to you. It isn't until that strange white sun starts to sink below the trees that you hear them. In the distance, a strange laughing. No, it's not laughing but it is some kind of animal call. They are large, and there are more than a couple of them. They are moving your way, following the scent of your sweat, you're fear.

The only thing that you know then is that whatever they are, you don't want them to find you.

And then: "Hey," someone says from the brush, barely a whisper. "Hey, over here."

You look and find the face of someone just as dirty, clad in pajamas and wearing a lap blanket like a cape over their shoulders. It's dirty as well. They gesture for you to follow and more than anything else, you are so relieved. You've been found, and whatever has happened, at least you aren't alone anymore.


The Field is a game that explores how a group deals with fear, most especially fear of the unknown. It's a game of survivalism starring every likely and unlikely type of person imaginable. Terror, sadness, joy and possibly even friendship and pride are possible in this game. There are no frills and flashy graphics here, just solid storytelling, drama and explorations into character development.

NOW OPEN!

~~~
=|=Application=|=
=|=The Taken/Held PB List=|=
=|=The Soundtrack=|=
=|=The FAQ=|=
=|=The Rules=|=
=|=The Setting=|=
=|=The Want Ads=|=

Questions? Contact K at HisDarlingSin on AIM.
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Inflecto RPG [28 Jan 2009|10:08pm]
inflecto; to warp, change, sway, affect
I N F L E C T O | R P G
The year is 2000. The Ministry of Magic has entered a game of chess with mysterious creatures of the night and aurors, young vampires, lycanthropes, innocent civilians are the pawns. Loyalties will be torn. Trust will be broken. It is time for a revolution.

† CANON-BASED, EXPANSIVE PLOTS.
† NOT STUDENT-ORIENTED.
† ADULT-FRIENDLY.
† VAMPIRES AND LYCANS ARE PLAYABLE.
† "POST"-WARTS.
† WE NEED THE FOLLOWING CHARACTERS: NEVILLE LONGBOTTOM, GEORGE WEASLEY, LUNA LOVEGOOD, CHO CHANG, ARTHUR WEASLEY, FLEUR DELACOUR, DRACO MALFOY, NARCISSA MALFOY, ANGLEINA JOHNSON, OLIVER WOOD, PERCY WEASLEY, VAMPIRES, LYCANS, ETC.

STARTS FEB. 1ST, 2009 | PLEASE READ THE RULES AND PREMISE BEFORE JOINING!
L I N K S
[info]inflecto [info]pre_inflecto [info]inflecto_ooc
CHARACTERS
TAKEN CHARACTERS
WANTED CHARACTERS
NEEDED CHARACTERS
APPLICATION
OWLS/JOURNAL ENTRIES
GENERAL
CONTACTS
PREMISE
RULES
MAGICAL BEINGS
HELPFUL LINKS
M O D S
[info]dungeon_master | QUESTIONS?
BECK: AIM status woman of marvel (send message)
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Welcome to the City of Sin ( original supernatural game ) [28 Jan 2009|10:46pm]

lots of plot connected characters wanted

[info]thecityofsin, [info]thecityofooc, [info]thecitylines
the premise » the rules » the races » the groups » las vegas info/the businesses » the taken & held pbs && the character caps » wanted characters » characters » application » cast && friend adders
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[28 Jan 2009|11:19pm]











The town of Shelby, California has been around since the mid-18oo’s, back when Gold Rush fever was spreading like wildfire throughout the country. It’s relative closeness to the San Bernardino mountains made it a choice locale for miners and those seeking to start a new life. Twice it spat in the face of Fate. Twice it rose from complete destruction to become something great, something that would be a part of American history forever.

Present day, 2009. The years have not been kind to Shelby. Though it is a popular tourist attraction, the town has rebelled against every attempt to restore it to its former glory. How can a town rebel, you ask? It’s a controversial question, to be sure.

Psychics have reported that hundreds of restless spirits walk the streets and linger in the old buildings. Mr. Victor Shelby, a direct descendant of the town’s very first major and current owner of the place, has spent the last few years trying to track down the descendants of Shelby’s former inhabitants. The ones who responded and didn’t think him to be a crazy loon accepted the invitation (and the generous sum of money offered) to come to Shelby and attempt to communicate with the spirits. The project even garnered the attention of a popular ghost hunting television series, who expressed interest in wanting to film a documentary. For two and a half weeks the research team and the descendants would investigate the hauntings.

From the creators who brought you Old West RP, we invite you to once again venture into this fictional town. The first leg of the storyline will run from February 1, 2009 to April 1, 2009. After that, all game wide plots will be decided upon by the players. For the beginning of the game, there will be a close-off deadline for accepting applications. We will be accepting applications up until February 21, 2009, which will last up until April 1, 2009, when the second leg of our storyline is decided upon. After that there shouldn’t be any need for closing off acceptance of applications.

Whether you come as a descendant, a researcher, or even a ghost, we hope you will enjoy your adventure. This is your Haunted Legacy.

THE GAME WILL OPEN ON FEBRUARY 1, 2009.
WE ARE ACCEPTING APPLICATIONS.

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