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[16 Jun 2011|11:53am]

MARVEL: Art of War

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The year is 1963.

It is a time in history like no other. There are those who feel that they are standing on the dawn of a golden age while others feel that the threat of nuclear war will tear the nation apart. The fire of the Civil Rights Movement is beginning to blaze with men and women standing up against oppression at home even as a new fight looms ahead in Southeast Asia.

Against this backdrop of conflict and change, a man named Charles Xavier is searching for others of his kind.

Xavier sees the turmoil ahead. He believes that a war against mutants may soon be coming--he sees it in the reaction of Americans to the threat of the bomb and the fear of mutation. His friend, Erik Lehnsherr, argues that violence should be met with violence, that mutants should strike first and enslave those who would harm them. But Xavier is not a man quick to anger and instead, he is preparing a sanctuary for those who would band together for protection. It is not children that he seeks but men and women--in case the battle is brought to their front door.

As movements march on and wars erupt, Xavier’s dream turns from fantasy to necessity. Where will it lead mutantkind?

Now accepting applications! Join today>>>>>

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[16 Jun 2011|03:10pm]

OPENS APRIL 29TH
PREMISE RULES SUPERNATURALS CAST HOLDS
WANTED APPLICATION


Two days ago this was an empty lot, an abandoned field near the edge of town. Then the trucks rolled in, big semis huffing clouds of noxious fumes, and able-bodied men jumped out to set stakes in the ground, run string to mark off areas. The townspeople whispered excitedly as the posters and flyers arrived around town, posted on telephone poles and bulletin boards, stacks of them on the counters in shops.

The Dark Carnival was in town.

The tents aren't the gay red and white stripes of the carnivals of yesteryear; these are black and gray, burgundy and purple, dark jewel tones lit from within by lanterns and candles and blacklights. Torches burn at the entrance and a sign warns all who enter that they are lost. The Ferris Wheel is a hulking beast against the sky; carnies walk among the crowd dressed in leather jackets embroidered like a skeleton's infrastructure, weaving expertly between the marks. Barkers call to passersby, luring them in for the sights and sounds. Canvas banners ripple in the wind, which carries with it the scent of food cooking, the hot smell of machinery and oil.

There are cries of laughter and delighted squeals coming from the funhouse, the freak tent, the thrill rides. People walk out of the psychic's tent looking a little uneasy, laughing it off as hokum even as their skin crawls. And some of those shrieks from the funhouse... well, they sound a little too sincere, don't they?

This is the Dark Carnival.
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Pax Letale: a modern myth game [16 Jun 2011|07:35pm]
PAX LETALE: GODS REBORN



In Southern California, there recently opened a new luxury apartment building. Impeccably designed, impossibly convenient, ideally located, Pax Letale is the sort of residential Shangri La where Southern Californians spend all manner of favors and years trying to secure a spot. But Pax doesn't have a waiting list, nor can a place there be bought or sold. The people who find their way to Pax Letale belong there.

Every tenant of Pax is a reincarnated deity whose worshipers are by and large long dead. Once very real, these gods began to fade as science and reason dispelled the probability of their existence. Reborn as mortals, their essences remain, waiting to be awakened. Somehow, sometimes one by one, sometimes in groups or pairs, these creatures of destiny have discovered Pax, and have not been able to resist its pull.

For at Pax Letale, the awakening has begun. As these gods rediscover themselves and each other, the seemingly invisible but ubiquitous management tracks each of them quite closely, and the very building itself seems to have an agenda of its own. And as the gods made humans in their own image - or humans made them in theirs - so will the the behavior of the people of Pax turn as dark as their myths. Blood, strife, sex, petty plots, torture - even murder will wind their ways into Pax Letale.

A lovely place. A peculiar place. A dangerous place.

Available Tenants:


Enki is the Babylonian god of water, crafts, intelligence and creation. Twin of and best friend of Ereshkigal, goddess of the Underworld, he is often seen as a positive foil to his brother Enlil, utilizing his magic and cunning for the good of others; he brings aid to deities and humans alike, serving as a rare masculine nuturer in a chaotic and often oppressively patriarchal pantheon. He will likely have connections to Tiamat, Ereshkigal, and other Sumero-Babylonian deities.

Brighid is the Celtic goddess of the forge, inspiration, compassion and creativity, and a patron goddess of artists, craftsmen, and other creative types. In her mortal life, she may have connections to her parents, her siblings, or any of the Celtic pantheon.

Masauwu is a Hopi deity sometimes called the Skeleton Man, Keeper of Fire, Spirit of Death, and the Master of the Fourth (present) World. He is depicted as a dark-skinned man wearing a mask; sometimes the creature beneath this mask is described as handsome, sometimes as a disfigured monster. Connections to Native American deities and gods and goddesses of death or enlightenment are likely.

ADDITIONAL AVAILABLE TENANTS


Don't see a tenant that interests you? Other deities and pantheons are welcome - pick one of the active pantheons in the game, or talk to a mod if there's one you don't see, and make your modern god as you see him/her/it.

Pax Letale has re-opened under new management.
Holds and applications are being accepted for all available pantheons.



MODS | RPG | OOC | PREMISE | AVAILABLE | RULES | CHARACTERS

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