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The Lethe Project: Opens May 10 [27 Apr 2011|05:47pm]
THE LETHE PROJECT
a panfandom horror/survival role playing community
MAIN
OOC
MOD


PREMISE
RULES
APPLICATION
CHARACTERS
WANTED
MAP
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold.

You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it.

Inside is a letter printed on old perforated printer paper with the side tabs still attached.

Welcome to The Lethe Project.

As a volunteer for our program, you have been transported to our subterranean laboratory facility for testing and monitoring. Our state-of-the-art facility is equipped to accommodate you during your stay with bunk space, a mess hall, gymnasium, and indoor garden. The non-invasive security system will monitor your activity and record your progress.

Please enjoy your stay and thank you for your donation to science.

Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out.
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[27 Apr 2011|06:13pm]


AVAILABLE >> PREMISE >> RULES >> APPLICATION

Triwizard Tournament, anyone? Set in 2025, Winner Takes All follows the next generation through the first Triwizard Tournament since 1994. Have you ever wanted to play a Beauxbatons student? Now's your chance! Ten of them (along with ten Durmstrang students) will be arriving at Hogwarts School of Witchcraft and Wizardry on September 1st in game. We'll follow the students from putting their names into the Goblet of Fire all the way through to the very last task. Champions will be chosen approximately two months into the game. Game begins on May 2nd!

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Payback: A HP Next Gen RP [27 Apr 2011|08:17pm]


Payback is a Harry Potter, Next-Gen game set in 2027. It's primarily a social game, with a game-wide plot that will be advanced from time to time. Much of the plot specifics will be determined by in-game character interactions and player input.
On May 1st, 2027 the Daily Prophet revealed a new column called The Karma Files. Penned by an anonymous source, the Karma Files divulged gossip and secrets of the juiciest sort. At first, it was amusing. Little tidbits that made life...interesting, to say the least. All around London, witches and wizards are all talking about the column. But then, the secrets start to get darker, and it becomes obvious that the author of the Karma Files has a grudge against the Wizarding World. The more dangerous the column becomes, the more everyone wonders: How is this person finding out their deepest, darkest secrets? And how can they be stopped?
SITE MAP | RULES | HOLDS | APPLY | CAST | CREDIT
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[27 Apr 2011|10:47pm]

OPENS APRIL 29TH
PREMISE RULES SUPERNATURALS CAST HOLDS APPLICATION
Two days ago this was an empty lot, an abandoned field near the edge of town. Then the trucks rolled in, big semis huffing clouds of noxious fumes, and able-bodied men jumped out to set stakes in the ground, run string to mark off areas. The townspeople whispered excitedly as the posters and flyers arrived around town, posted on telephone poles and bulletin boards, stacks of them on the counters in shops.

The Dark Carnival was in town.

The tents aren't the gay red and white stripes of the carnivals of yesteryear; these are black and gray, burgundy and purple, dark jewel tones lit from within by lanterns and candles and blacklights. Torches burn at the entrance and a sign warns all who enter that they are lost. The Ferris Wheel is a hulking beast against the sky; carnies walk among the crowd dressed in leather jackets embroidered like a skeleton's infrastructure, weaving expertly between the marks. Barkers call to passersby, luring them in for the sights and sounds. Canvas banners ripple in the wind, which carries with it the scent of food cooking, the hot smell of machinery and oil.

There are cries of laughter and delighted squeals coming from the funhouse, the freak tent, the thrill rides. People walk out of the psychic's tent looking a little uneasy, laughing it off as hokum even as their skin crawls. And some of those shrieks from the funhouse... well, they sound a little too sincere, don't they?

This is the Dark Carnival.
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