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[16 Feb 2011|01:29am]


❝Cʀᴇᴀᴛɪɴɢ ᴜɴɪᴛʏ ʙᴇᴛᴡᴇᴇɴ ᴘᴏᴡᴇʀᴇᴅs sɪɴᴄᴇ 2005!❞ This is the slogan for the Darwin Project, a highly controversial program creatured by United States Senator Edwin Pierce. Proposed as a way for the 'powered community' (as people with special abilities have come to be known) to unify more successfully than ever before, Project Darwin promised to be the crowning jewel of legislation for Senator Pierce. Pierce gloated about his program to the government and public alike, calling it "unrivaled legislature". Those in the powered community who wished to volunteer would simply have to relocate to Darwin. In doing so, they would receive jobs, housing, income, and free health care.

One small stipulation: each participate is required to enter into a marriage (designed by the program runners) and procreate quickly.

As more and more powereds have entered the program, they have realised that it's not as simple as it seems. The government dictate every part of their daily lives. None of the real details of the program have been disclosed to the general public, nor were they told to the participants who agree to join. But once you're in, you're in a hell of a fight to get out. And for many, this is going to prove to be a fight for their lives.

The program officials and Senator Pierce see nothing wrong, of course. After all, they're just following in Charles Darwin's footsteps for evolution. They're only giving it a little push.

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[16 Feb 2011|07:41am]

IT'S NOT JUST A GAME WHEN YOUR LIFE DEPENDS ON IT

DIRECTORY

MODS
RPG
OOC

PREMISE
INFO
TALENTS
TERMINOLOGY
RULES
FAQ
TAKEN&HELD
WANTED
APPLY
LOCATIONS
RESOURCES
Within the lands of the True Game, humans have come to possess any combination of eleven different talents. Beguiling, elating, firestarting, flight, healing, moving, necromancy, reading, seeing, shapeshifting, and storing. People can have complete control over only one ability, or moderate levels of up to four. The world is rife with the talented but it's usually rare to find two of the exact same combinations of talents.

Here in the Sapphire Domain, multiple talents abound though few are known to have only beguiling as a talent. Not only is this domain know for its low number of beguilers, but for an amazing amounts of years of victory in battle and peace. In fact, the domain seems just a little too perfect. What could be being hidden within its borders?

The Sapphire Domain has been unscathed by games for the last ten years. Some say Willem is the most intelligent, tactical and all around best ruler the Sapphire Domain has ever had. Others wonder just what powers he holds that have kept him and his contingency from ever losing a battle. Whispers abound: is he hiding something? Is there a greater power than his? But the real question is, how much longer can his winning streak last?

THE TRUE GAME BEGAN 1.1.11. JOIN TODAY!!!

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[16 Feb 2011|07:51am]

MODS | RPG | APPLY | WANTED
RULES | FAQ | CHARACTERS

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[16 Feb 2011|03:31pm]

The Academy of Powerton is an elite boarding school for the extraordinarily gifted. Students from across the country come to Powerton, Illinois to receive a prepaid education that will help them prepare for college, life, and whatever else their talents may throw at them. The public may not know how special they are. But their principal does.

Powerton is a roleplaying game about original characters with super powers.

GAME OPENED ON FEBRUARY 10th!

premise | rules | faqs | holds | application | cast page | taken pbs and powers
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[16 Feb 2011|04:23pm]


The Ministry is watching you.

Oh, it’s nothing so obvious as a sneakoscope on every corner. You’d never think twice about popping in for a bit of shopping in Diagon Alley, and now that everything is rebuilt, it’s as if nothing has changed. Flourish and Blott’s, Madame Malkins… everything is as it should be, yet the streets are far more quiet than they used to be. People go about their business more briskly than they used to do, and if you talk too long to the wrong sort, or linger too long over your butter beer at the Leaky, you might feel an eerie prickling at the nape of your neck. Don’t bother turning around, though. Nothing will be there.

Some wizards blame it on the war, of course. It’s been 9 years since the Battle of Hogwarts, and it could be argued that now there are simply fewer witches and wizards to make noise, but others say it’s because of the new Minister of Magic. He has a way about him that sets one’s teeth on edge.

But perhaps it isn’t the Minister himself, maybe it’s just a sign of the changing times… Either way, a word of advice: Watch what you say, and who you say it to. People are disappearing, rumours are swift and vicious and you can’t trust the Daily Prophet to report on any of it, because nothing insidious or illegal seems to be happening.

It’s true that Voldemort is dead, and nobody wants another Wizarding War… But the Dark Lord cast a tremendously long shadow.

Sometimes Evil is violent and easy to spot… other times it’s much more cunning. The time to choose sides again may be coming soon.

ApplicationAvailable CharactersPlayed-bysRulesGame Premise

We are a plot-centric, character-driven game looking for players who are both strong writers and forward thinkers. If you're tired of the same old one-lined back and forth or insipid forced marriage plots and yearn to really exercise your creative muscles, then [info]shrouded_order is the place for you. We're currently on the market for boy characters from any house or age group.

Opened January 8th!
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[16 Feb 2011|05:12pm]




PREMISE || RULES/FAQS || CURRENT CAST || AVAILABLE/TAKEN || APPLY

MOST WANTED: [?] BRADLEY, MILLICENT BULSTRODE, EDDIE CARMICHAEL, [?] CHAMBERS, THOMAS CLEARWATER, MICHAEL CORNER, DENNIS CREEVEY, MARIETTA EDGECOMBE, DAPHNE GREENGRASS, ALDEN JOHNSON, LEE JORDAN, NEVILLE LONGBOTTOM, ELOISE MIDGEN, HARRY POTTER (!!!), PATRICIA STIMPSON, OLIVER WOOD, VERITY [?], -- AND MORE!

NOW OPEN.
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[16 Feb 2011|05:30pm]
Something wicked is happening in Louisiana, and everyone's showing up to the party. A vampire or werewolf here and there is almost expected, but there's a brand new rainbow assortment of things that likely want to eat you, suck you dry, or make a deal for that pretty little soul of yours.

Be careful what you invite in, chere.
-------
When Night Falls is a True Blood/ Supernatural crossover game set in Bon Temps, Louisiana, and the surrounding area.
| PREMISE | RULES | APPLY | WANTED | HOLDS | MOD JOURNAL | CHARACTERS | IC COMM | OOC COMM CREDIT


We are also accepting characters from other verses as well.
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[16 Feb 2011|06:17pm]
of separation
It's not what you have, it's who you know.
2006. After years of war and rebuilding, Wizarding Great Britain has finally moved on... and it is thriving! But old prejudices die hard... School rivalries still ring true, pureblood supremecists still hold their ideals close, and muggleborn rights activists still fight for equality. Not everyone gets along, and this world is far from perfect... but like it or not, we're all still connected.
Where will you fit in?

SEEKING: Quidditch players, Daily Prophet employees, Euan Abercrombie*, Luna Lovegood, Patrick Spinnet*, Patil twins, Georgina Hopkins*, and more!
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[16 Feb 2011|09:53pm]
THE TIME AGENCY

In the 51st century, Humanity mastered Time Travel. For centuries they had been interacting with other sentient alien species, in both positive and negative manners, trading or taking what technology they could and retrofitting it as needed. But time travel... Well, that was the epitome of it, isn't it? The power to do what you wanted, when you wanted. As close to godhood as humans could ever expect to come.

The dangers were clear, however. For thousands of years people had been thinking on what could possibly go wrong if that sort of technology fell into the wrong hands, or was used indiscriminately (one of the many reasons as to why it took so long for humans to even get it). So an institution was put in place, to train and guide the young men and women who would be given this great responsibility, to teach them ethics and morals, and more importantly, to tell them what to do.

The Time Agency is that organization. Beyond the law (of any planet, in any era), it decides what constitutes a high-risk activity, or when something had gone wrong in the past and needed to be fixed. Time Agents are feared and hated through-out the galaxy, in many different centuries, although their reputation can be as helpful as it is hindering. This is what they do.

Time Agency is a rpg community based upon the organization of the same name within the Doctor Who / Torchwood universe. There are few canon characters, and the plot is character-driven. See the FAQ for more information.

also there is probably a lot of space-sex, let's face it.

FAQ
The Agency
Training
Time Travel
Agents
Holds
Rules
Departments
Application
Dropbox
OPEN! NEED MORE LADIES
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[16 Feb 2011|10:05pm]



APPLICATION | RULES | TAKEN | HOLDS | RPG | OCC | MOD's PAGE

What if heroes were forced to register into a government run database, revealing their identity and subjecting them to the will of the politicians? Which heroes would go along with the act? Which would resist? Who is responsible for protecting the world now? And who are the true villains?

As a part of the Super Hero Registration Act, the government has issued a law that any and all beings will special abilities are to release their identity to the Federation of United Nations. Even known villains are being subjected to the will of the world-wide governing organization and forced into rehabilitation programs where they will be offered a pardon for their crimes, so long as they follow the orders of the United Federation. The Problem is, can certain villains be rehabilitated? What are their true motives? Are they simply using their position as an tactical advantage to infiltrate and overcome global authorities?

Sure enough, directly under the eye of the UFN (United Federation of Nations), super villains are plotting an overtake of government, bidding their time and awaiting the moment for Dark Reign to begin…

Where will you fall in the midst of this political chaos? Will you join the Resistance and fight against the Registration Act or recognize the importance of diplomacy and work alongside elected officials (corrupt or not)? Or are you one of those taking advantage of the Civil War and have devious plans of your own? Will good over come evil or will the infighting caused by the UFN allow the world to fall into the hands of darkness?

[Premise based on the events of Marvel: Civil War and Marvel: Dark Reign.]
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[16 Feb 2011|11:10pm]


You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In-Character Community

We need: bad naughty evil to join our demons and jump in on plot, vampires to join the budding culture beneath the human, psychics and telekinetics, gypsies to join in the magic traveling circus, exorcists and the religious, variety in ages from the younger (kids with abilities!) to the older (the matriarchs and patriarchs of magical families!) and Merchants -- the magical mafia, come join the 'Family'
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