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[05 Feb 2011|03:53am]
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Harry Potter with a twist of awesome.

Now open!

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[05 Feb 2011|05:24am]

The Academy of Powerton is an elite boarding school for the extraordinarily gifted. Students from across the country come to Powerton, Illinois to receive a prepaid education that will help them prepare for college, life, and whatever else their talents may throw at them. The public may not know how special they are. But their principal does.

Powerton is a roleplaying game about original characters with super powers.

GAME OPENS ON FEBRUARY 10th!

premise | rules | faqs | holds | application | cast page | taken pbs and powers
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[05 Feb 2011|05:26am]
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LXH (League of Extraordinary Heroes) is a pulp-based, multi-genre RPG. Set in modern times, in fictional Avalon City, it features good, bad, and that hazy grey area in dealing with superheroes, supervillains, mystics, demons, enhanced humans, vampires, assassins, werewolves, mutants, and everything in between. If you can think it up, it probably lives here in Avalon. We're looking for recruits with an eye for the unusual, and a rich style of character creation. Turmoil will constantly be on the horizon, as the mods aim to throw a wrench into the works every now again, for good guys and bad guys alike. Evil NPC elements will pop up from time to time, as well as squeaky clean heroes. Keep an eye out for advertisements in the Avalon Herald for wanted "guns for hire", or seek out the leaders of various factions within the city yourself. Feel free to start a personality from scratch, or take an existing character from your favourite canon and re-work them into an original character. In this game, as with Avalon City itself, anything goes...

[info]lxhmods

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[05 Feb 2011|10:56pm]

The Collectors


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Most Needed Characters

Albus Dumbledore
Ron Weasley
Terry Boot
Rodolphus Lestrange
Percy Weasley
Alice Longbottom
Ted Tonks
Salazar Slytherin
Blacks
Weasleys
Death Eaters
Next Gen Children

And More!

Time and space are ultimate dividing forces that separate generations of witches and wizards, but soon that divide will be breached. There have been cracks before, but one wizard will wrench it open completely. Named the Collector, he sits in his own empty world that he controls and manipulates as he desires. However, there is an issue. It is empty, yet this will not last. No, the Collector shall soon start gathering his toys to fill the gaps. Through various points in human history, he is taking who he wishes. His motivations may be unclear, but somehow each of his toys will serve a purpose for his plans.

Once each of these ‘toys’ are collected, they will be confronted by the realities of their situation. Information of their future lives will greet a large majority of his subjects, and then, they must cope. They cannot leave and, will instead, have to adapt. However, adapting is not simple for their situation will not remain constant. The Collector will not just leave his toys alone, but will play with them as he desires.

Life in the Collector's Domain will keep transforming. One moment the place will appear like a desert, then a coastal town, and then, a tropical rainforest. However, all the while, the people cannot leave until He demands it. They will experience various trials and tribulations, some that seem almost playful (from the outsider), and others, much more sinister.

So, what will you do when the Collector calls on you? As one of his toys, how will you survive? How will you react when you have no information about your situation, except for a small note in a journal that falls from the sky and what you can learn from those who are suffering through the same thing?

Welcome to the Collectors!

GAME OPENED JANUARY 29TH. Join today>>>>>

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[05 Feb 2011|11:02pm]


You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientèle don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In-Character Community

We need: bad naughty evil to join our demons and jump in on plot, vampires to join the budding culture beneath the human, psychics and telekinetics, gypsies to join in the magic traveling circus, exorcists and the religious, variety in ages from the younger (kids with abilities!) to the older (the matriarchs and patriarchs of magical families!) and Merchants -- the magical mafia, come join the 'Family'
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