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[09 Jul 2009|12:37am]

PREMISE | GUIDELINES | TAKEN & HELD | APPLICATION | DROP BOX
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Darkness Rising [09 Jul 2009|04:37am]





The year is 1978. Voldemort is on the rise. Fenrir Greyback is on the loose, killing and raping as he pleases, much to the Dark Lord’s annoyance, and has his eyes set on Remus Lupin’s fiancée, Dorcas Meadowes. Minister of Magic, Millicent Bagnold is under the Imperius Curse and bends to The Dark Lord’s will. Frank and Alice Longbottom are dealing with the loss of their first child. Minerva McGonagall’s daughter has been kidnapped by Bellatrix Lestrange and Severus Snape. Death Eaters have been getting even more creative with their attacks. Recent Hogwarts Graduates are facing their futures.

The war is in full swing.

Want to join in on the fun?

You can. All you have to do it push the little button right there.

Currently Casting | Casting Studio | Application | Rules | Full Premise | Member Testimonials | Darkness Rising RPG Community

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Salem Academy - An American Harry Potter game on Inksome [09 Jul 2009|10:04am]



‡‡‡
PREMISE
SETTING
RULES
FAQs
INFO
APPLY
WANTED
TAKEN
MODS
OOC
RPG
‡‡‡
Old world magic with a new world twist.

Over 1,000 years ago, schools for witches and wizards were founded in European countries to instruct students in magic. Hundreds of years later, late to the party as usual, American witches and wizards started their own school, after the disaster that was the Salem Witch Trials. Since then, Salem Academy has flourished as well as its European cousin schools.

But Salem has set itself apart with its uniqueness. Core courses like Ritual Magic and Latin, and electives like Integrated Art History and Magical Craft distinguish it from any other magical school in existence. With its distinct blend of Old World and New, and Wizarding and Muggle worlds, this high school's like nothing you've ever seen before.



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[09 Jul 2009|09:10pm]

MODSRPGOOC

[the sanctuary]

Premise

Rules

Apply

Character Directory

Question Box

Character Holds

Credit




Most Needed Characters
Ron Weasley
'Good' Guys
Order Members
Ministry
Cannon OCs
Wars always leave scars. Sometimes they're in the shape of missing limbs, or gouges in the flesh, pain in the joints or chronic headaches. But sometimes, they come in the form of nightmares. Sometimes those nightmares don't go away when you open your eyes, as you're forced to relive the horrors of your past. And sometimes these horrors haunt you your whole life, causing stress on your personal and professional life. Sometimes those horrors and those nightmares are so real, that you can't tell the difference between them, and every day life. That's when the nice young men, in their clean white coats, come to take you away.

To The Sanctuary.

The Sanctuary, a clean, safe, wholesome environment where former Order Members, former Ministry Aurors, and former Death Eaters can all recover from the horrors of war together, and learn to get along in a calm and controlled space, where everyone gets their own personal room, and an hour a week with a qualified therapist. There are visiting hours, there are group activities, there's a game room, and a large, beautiful garden out back just waiting to help the inhabitants of The Sanctuary ease back into a normal life and cast away their demons.

If only it wasn't run by a woman who would be better suited as one of the patients, instead of The Director. Cameras and microphones in every room, journals that are private to everyone but her, and the possibility of a punishment around every corner. Oh, you'll write home every week to your family and make sure to tell them how well you're doing, and how happy you are here.. or she'll never let you leave.

Even then, she might not.

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IF WE LOST - Harry Potter, AU [09 Jul 2009|09:55pm]


Game Community//Premise and Plot Expectations//
Available and Held Characters//Taken Characters//Rules//Application


Halloween at Godric's Hollow changed the course of history -- a savior
was slain in his crib, and a Dark Lord rose to great and lasting power.

Headmistress Umbridge has been murdered, Hogwarts closed indefinitely.
Werewolf attacks are on the rise, children taken from loving homes
because one parent is a werewolf. St. Mungo's is as much a place of
torture as of healing as new and better ways of killing are researched.
Traitors hide under the banners they chose, while madmen lead the
way. The Order is weak, though mobilizing. Some have lost hope in
them, while others strive to resurrect the Phoenix.

No one knows what the future will hold.

The world is different. There is no Boy Who Lived to save you.

------------------------------------------------------
Canon Characters
Original Characters
Recasting
Alastor Moody
Minerva McGonagall
Canon Aurors

More Canon Needed
Aurors
Ministry Personnel
Werewolves

More Original Needed
George and Ginny Weasley
Fenrir Greyback
Kingsley Shacklebolt

More for Recast

------------------------------------------------------

This game is over six months old and extremely active. We are
looking for dedicated, imaginative players with the time
and inclination to help further develop existing plots
and help create entirely new ones.
Applications are open.


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[09 Jul 2009|10:17pm]


Available Characters | Taken Characters | Application
Rules | Contact List | Friends Button | FAQ


Everyone knows what happened the night Harry Potter and five other students fled Hogwarts to do battle at the Ministry of Magic. That was the night Sirius Black died, the night the Prophecy was destroyed, and the night the Ministry finally admitted that Voldemort had returned.

But something else happened that night, something the Ministry never released. Many of the rooms in the Department of Mysteries were damaged, but the Time Turner room was completely destroyed.

1 July 1996. Exactly one week after that fateful night at the Ministry, a stranger arrives in the Department of Mysteries claiming to be from 24 February 1980. Only after Albus Dumbledore interviews this stranger do they realise that this was the night the Prophecy was made.

With each day that passes, more people arrive, some who have been dead for the past sixteen years. No one can explain it, and no one can stop it. All they can do is wait and see who is next to arrive while they prepare to fight the war of their lives.



SANDS OF TIME
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[09 Jul 2009|10:28pm]
Chaos Awakened
An AU
Marauder Era Game

Rules
Application
Taken
Held
FAQs

Game date moved to July 13
Or when there are enough characters for play

Wanted DEs:
All Lestrange's,
Lucius Malfoy,
Lord Voldemort,
Alecto and Amycus Carrow,
Augustus Rookwood,
and many more!

Wanted Order:
James Potter,
Peter Pettigrew,
Emmeline Vance, and more!
Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
|x| code |x|
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CLUE: A Mystery RPG [09 Jul 2009|11:46pm]
CLUE: The Game is an online RPG in the spirit of the boardgame, Clue, and who-dunnit style dinner parties. Every round is different, with a new murdered host in a new scenario. A college senior mysteriously dies during Spring Break in St. Bart's, a Nintendo CEO is killed hosting a weekend retreat at his Napa Valley home, residents of a colonial town in 1776 are made to stay within a mile of their homes after a British general has been murdered; the options are endless, the result is never the same.

Players can choose their perspective: they may know only what their character knows and keep the suspense going, or may read along with the whole game to watch everything unfold. The mystery will remain a mystery exactly as long as you want it to, with clues, conversations, and confrontations building up until your Inspector has solved the crime. CLUE is a fast-paced game with lots of interaction, intrigue, and character development; thusly we do not recommend it for players who are looking for a beginner game.

Round One Applications Open Now!

Premise | Rules | Characters | Application | FAQ | The Estate
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