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happyword; jubilation ([info]happyword) wrote in [info]rp_tutorials,
@ 2013-09-09 03:20:00

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Question - I recently started my first community and I'm having trouble getting people to join or at least catching their interest, it's an AU X men game. Are there any tips, tricks or general advice you guys could give me? You seem to know how to handle these problems.

Thanks in advance!


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[info]wordsmith
2013-09-10 03:05 pm UTC (link)
I don't know about general, but what I look for in games at first glance is clean, inspiring ads (no failed coding, the ad itself, and the text, adapted to the ad comm, information about the game that makes you want to keep clicking) and fresh and interesting design (despite not enjoying them, I almost made a hold at a panfandom game the other day, just because the immaculate and fresh visual design). If the mod hasn't tried reading up on coding, and haven't supplied all the information needed, that is a problem.

However, I do think specialized games have more trouble than, say, panfandom or Harry Potter. You need to have an understanding for the lore, or the context, so you get lots of holds if it's launched at the same time as the movie, game, etc, but after a few months interest wanes.
From my experience of these sorts of games, it puts even more pressure on a premise that is engaging and gets your mind going, and to get loyal players that then brings in their friends.

The one advice I can give, is to keep at it, and try making different ads, with different coding and angles. Often many new games in September/October, so if you keep at it, prospective players will see the game is fun, creative and reliable, and maybe finally put in a hold.


This is a sleepy ramble, and mostly thoughts, but I hope there's something useful for you in here!

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[info]happyword
2013-09-10 03:36 pm UTC (link)
There is actually! You have offered me good advice and I appreciate it, thank you. (: I'll definitely keep at it.

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