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lotsofquestions ([info]lotsofquestions) wrote in [info]rp_tutorials,
@ 2013-05-30 11:52:00

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Entry tags:game related: activity

A question for mods and players alike.
When you have a game for a certain period of time, eventually activity dies down. At least, that's what I've noticed. I'm trying to prevent that from happening, but I'm not having a whole lot of luck. We do have players who are still interested and want the game to survive and closing is the absolute last resort.

Anyone have any ideas they're willing to share that would help generate more interest? Anything would help, really.



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[info]hangthestars
2013-05-30 04:20 pm UTC (link)
Our game responds really well to memes, I've learned. Or we have a gamewide plot post, where people can go "here are my characters, here are lines I'd like filled/lines I'd like to pay more attention to" that tends to get people excited to play with each other. They can mostly handle plotting on their own over email, but making it a community activity instead of leaving it to individual people makes people feel comfortable just throwing out ideas instead of having to tailor their "pitch" to the exact person they're emailing.

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[info]imagine_this
2013-05-30 05:58 pm UTC (link)
I'm in a game that does game wide plots every now and again (every month or so). They are mandatory, but they result in a lot of activity, and can even forge new connections. The type of plot would depend on what kind of game you're in, though, and what fandom (if any).

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[info]idealisticpanda
2013-05-30 07:18 pm UTC (link)
I've been in two games that did monthly plot posts. They highlight any gamewide plots that are ongoing or coming up and then players are encouraged to post comments for their individual comments about plots they'd like to try/pursue and future plotting for the upcoming gamewide events.

We also used to do Free-for-all Friday's where the mods posted memes for characters to respond to in character and other characters could then comment on those responses. The last game responded really well to OST building memes both for characters and the game.

There was a game a while back I was in that did a timeskip to help bring in new blood. If I remember correctly a lot went into that option though (revamping the pages/layout, tweaking the premise to take in the amount of time being skipped, like the game went from a bunch of families dealing with being sequestered to a single island for a sponsored program to that program being shut down and all the residents spreading out across the country) From what I saw it seemed to work to some degree since it was sort of like giving the game a fresh start.

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