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Professor Andrea Ketchum ([info]proffketchum) wrote in [info]rp_tutorials,
@ 2010-12-02 23:50:00

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Whats the RP etiquette on starting a game with a similar premise of a game you liked if that game has been long since dead? There was a game I was going to hold a character once upon a time but it closed the day after I decided to do so.

Any and all help is appreciated.


(Post a new comment)


[info]girlwithastory
2010-12-03 04:12 am UTC (link)
I would say, make a note in the premise that the game was inspired by...

(Reply to this) (Thread)


[info]proffketchum
2010-12-03 04:20 am UTC (link)
Thank you! I will do that.

(Reply to this) (Parent)


[info]nexttonormal
2010-12-03 04:15 am UTC (link)
Personally, I'd just be sure to make a note somewhere in the mod journal - the FAQ or the rules, maybe - that the concept was inspired by (x) game and you're just borrowing the idea, just to cover the basis and be on the safe side, because at the very least you're giving credit where credit is due. Even if a game has been dead for a long time, mods did put a lot of work into it, and nobody likes to see their ideas being used and not given credit for them.

(Reply to this) (Thread)


[info]proffketchum
2010-12-03 04:22 am UTC (link)
I do understand they put tons of thought into it. I'll more then likely put credit to the game in the AD, in the mod journal profile and either in the premise or FAQ.

Thank you for your response as it was very helpful :)

(Reply to this) (Parent)


[info]barrel_of_pbs
2010-12-03 02:32 pm UTC (link)
In addition to a credit line, I'd even put it's own clause into the FAQ. You can explain that it's a concept that you became attached to at XGame, and due to unfortunate and unknown circumstances, the game quickly closed. This would be a nice place to include a line about whether or not you'll be open to receiving characters from the old incarnation of the game, or adapted versions. I'm sure that other people who played would be happy to see that they can carry out their lines, even if it's been quite sometime.

If the original mod journal is still up, you could always email the mods at the registration email, or leave a note in the dropbox. Just politely state that you are bringing the game back to life at X journal, and that you will credit. Chances are that they registered with a mod specific email, that they no longer check- but in the future, if you are ever contacted by them, you can clearly pinpoint when you contacted them with your intent to revamp the game.

I think that you're going about this the right way, and wish you luck with getting it off the ground.

(Reply to this) (Thread)


[info]proffketchum
2010-12-03 11:43 pm UTC (link)
Thank you for your advice. I just emailed the mod account hoping that they see it. They don't have a drop box so I'm hoping they see it.

Thanks!

(Reply to this) (Parent)


[info]hammertech
2010-12-03 05:05 pm UTC (link)
Also contact the previous mods to ask if you can if possible.

(Reply to this) (Thread)


[info]proffketchum
2010-12-03 11:44 pm UTC (link)
I've emailed the email they had listed on the journal. Other then that I don't know how to contact them.

(Reply to this) (Parent) (Thread)


[info]hammertech
2010-12-05 12:45 am UTC (link)
In which case if they haven't contacted you in a week, I'd think it's okay so long as you're giving credit.

(Reply to this) (Parent) (Thread)


[info]proffketchum
2010-12-07 11:30 pm UTC (link)
The email bounced back to me so would the just giving credit thing be okay then?

(Reply to this) (Parent)


[info]tugboatssing
2010-12-03 10:46 pm UTC (link)
Definitely, definitely try and contact the mod of the old game, especially if it was an original premise. Leave a comment in the drop box or try emailing them if there is an email available.

(Reply to this) (Thread)


[info]proffketchum
2010-12-03 11:45 pm UTC (link)
I'm not copying the premise and I think there was another game out there with kind of the same one but I did email them and informed them of what I would like to do.

(Reply to this) (Parent)



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