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Tuesday, February 21st, 2012

    Time Event
    2:12p
    The Washington Irving Academy


    PREMISE | RULES | MORE INFO | WANTED
    APPLY | FAQ | CAST LIST
    [info]wiacademymods - [info]wiacademy - [info]wiacademyooc


    The area of Sleepy Hollow in lower New York is no stranger to trouble. Especially not of the magical kind. It is even a part of Muggle legend, though heavily re-written, and one that is studied in Muggle Schools around the country. A fanciful tale with intrigue, love, lust, mystery, and ghosts, it is a well-beloved tale from the area.

    The real story is even worse. It isn’t enough that the Horseman is a real entity, seeking vengeance for a mysterious past wrong. The school’s own tragic history is almost a mere blip on the radar in the grand scheme of things. With a headmistress who is seeking to quell the spirits of the school for her own purposes, what can the students do?

    Perhaps the question should rather be: What wouldn’t the students do to get their school back?



    Most Wanted:
    Muggle haters, hipsters, punks, troublemakers, Van Rippers, goths, All American Jocks, Quodpot and Quidditch players, Cheerleaders of all types, Pureblood fanatics, and any character on our wanted page!

    2:29p

    AVAILABLE | PREMISE | RULES | APPLY | WANTED
    CAST | PLAYER DIRECTORY | FRIENDING BUTTON


    It's 2050, by now the wizarding world has gone through mass changes since the Second War ended. One of these changed came when former Minister Shaklebolt decided that the key to a peaceful future was knowledge. With knowledge came acceptance and progress to maintain a better world. In 2030 Eolas University came the first Wizarding University.

    It is up to this new generation to decide what to do with the knowledge, if they'll use it to follow their dreams, to help wizarding kind, or for their own personal benefit. Their grandparents made a mark on the world, now it's their turn.



    Most Wanted: MEN, siblings, anything on our wanted list and so much more!


    9:56p
    A HP Founders' Era RPG

    taken | available | premise
    rules | application | resources | info | FAQ
    At the beginning...


    These times are dark indeed. In the year 991, fear - of the unknown, untrusted, foreign - runs rampant through the newly-strung-together kingdoms of England. With the long-continued Danish raids and the burgeoning threat of Norman conquest, lives are expected to be both brutal and short. That's, of course, if you're not cut down by black magic first. To say that magic is feared is to drastically and dangerously understate. It's not simply feared. Rather it and its ilk are ruthlessly hunted down - those suspected of dabbling in such are barbarically put to death. Magic and all it encompasses is to be squashed out entirely.

    There are survivors, however. There are those with magic in their veins who seek to change this dark and savage world into something better for themselves and others. There are those who seek to segregate themselves and their society, to push those of "thinner blood" back into their own cruel world of witch burnings, executions, and ransom. And, although none of them knows it yet, nor do they know much of each other, there are those who will, indeed, create something - someplace - that's never been seen and that will stand more than a thousand years to come.

    But that light has yet to burn. Blackness still shrouds England, the only reprieve brought by the bright, ever-present flames of witch burnings.


    We'll open with five characters.
    rpg comm | mod journal | ooc comm

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