Sep. 24th, 2019


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Magic General


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Level: Basic Concept
Subject: All

Because we're set in a school where your character is going to "learn" magic a basic team understanding of where magic stems from is important. For this setting let's assume magic at it's most basic form is "energy." Witches and wizards have the ability to access, summon, transmute, and manipulate that energy with the use of a conduit. The ability of magic is simply one's natural ability to tap into those energies. Hogwarts teaches the various types of "magic/energy" in the universe and how to use them for specific tasks and subjects.

Game Canon
+ Conduits can range from wands, staffs, jewelry, and more.
+ Wandless magic is when a person is using their body as a conduit.
+ A persons magical strength is both biological & nurture based
+ One can improve your magical ability through practice.
+ Squibs & Muggles are born without the biological ability of magic.

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Hogwarts Classrooms


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Level: N/A
Subject: Hogwarts Magic

It's up for debate how many classrooms there actually are at Hogwarts. The main 7 floors + the ground floor + basement/dungeon areas would imply there's quite a collection of spaces for "learning" and other teenage activities. At first glance, you could argue Hogwarts classrooms are just rooms, but they do manage to always have the right amount of desks, chairs, and course materials available.

Game Canon
+ Classrooms are usually open during non-learning hours
+ Dungeon & 7th floor classrooms are the more "neglected."
+ Head course teachers have offices connected to their specific classrooms
+ Some of those offices are also attached to their sleeping quarters.
+ Classrooms usually have a portrait or two hanging somewhere to "keep watch." Whether they actually do is up for debate.

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Pensieve Magic


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Level: Easy for Users | Advanced for memory extraction
Subject: Runes & Charms

The Pensieve is a magical object used to review memories. It has the appearance of a shallow stone or metal basin, into which runes and strange symbols are carved and precious stones are fitted. It is filled with a silvery substance that appears to be a cloudy liquid/gas; the collected memories of people who have siphoned their recollections into it. ~ Wikia

Game Canon
+ Pensieves are usually inherited by trusted family members or burried w/ it's owner.
+ Retrieving memory spell requires the memory holder think/speak of the memory at time of extraction.
+ Memories can be extracted by third parties, but memory holders must think/speak the memory.
+ Memories can be false - due to false memory synapsis.
+ Memory retrieval magically dublicates/records the essense of synapses that occurs during the brain's memory recall process.

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Polyjuice Potion


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Level: 7th year Advanced
Subject: Potions

This potion enables the consumer to assume the physical appearance of another person, as long as they have first procured part of that individual's body to add to the brew (this may be anything — toenail clippings, dandruff or worse — but it is most usual to use hair). The idea that a witch or wizard might make evil use of parts of the body is an ancient one and exists in the folklore and superstitions of many cultures. The effect of the potion is only temporary, and depending on how well it has been brewed, may last anything from between ten minutes and twelve hours. You can change age, sex, and race by taking the Polyjuice Potion, but not species. ~ Wikia

Game Canon
+ Can be found in Moste Potente Potions, ala the Restricted Section of the Hogwarts library.
+ The larger the "bio sample" is the better.
+ Brewing length ranges between 18-24hrs depending on cauldron type
+ Polyjuice Theory is taught in 7th year, they don't brew it.
+ The ingredients needed are locked in Slughorn's office.

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Sep. 23rd, 2019


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Journal Magic


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Level: Basic for Reg Users // Advanced for Network Builders
Subject: Charms

As political climates shifted in 1996 a small journal making company called, Excelsior Paper Co. started advertising for Safe Family Communication Journals. They grew in popularity for families to keep tabs of one another in a private forum. Eventually, young people started using them to keep in touch with friends over sending owls and letters. Essentially these journals are magically linked through a connection of owner specified networks. ~ F.A.Q

Game Canon
+ These journals come in various shapes, sizes, and colors
+ Noise & Glowing Notification Charms are popular amongst users.
+ Excelsior Paper Co. offers "network build" services for families.
+ Networks are identified through "brands" on the binding.
+ Users can ward messages to specific people within their network.
+ Individuals can write their own "Network Spells" if advanced enough in charms.
+ Expand for more

Network Structure: Witches and Wizards would purchase a journal and then magically link their journals to those of friends and family members using what are called, Network Brands. These brands are unique symbols that connect journals to other users with the same networking brand. A user can have multiple networking brands in their personal journal to give them access to various groups of people. These journals collect a "feed" of various journal entries from the user's networks in which they can read, comment, and interact with.


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House Elf Magic


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Level: Advanced Creature Magic
Subject: CoMC & Hogwarts Magic

House-elves have their own brand of magic that only they have access to, as do many other magical creatures. The upper limits of Elf magic are not known, however, it is incredibly versatile and allows them to perform very powerful magic. They are often underestimated however because of their small stature. Their loyalty also prevents them from using magic against their masters until they are free. ~ Wikia

Game Canon
+ House elves are not free at Hogwarts
+ They are rarely seen by students & staff
+ They clean up common rooms, classrooms, and corridors magically
+ They are kept in the basement kitchens out of sight.
+ There are about 50 house elves at Hogwarts total.
+ They have names like Tippet, Lilypad, Podswoddle, and more.

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Staircases


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Level: Post Hogwarts Advanced
Subject: Hogwarts Magic

There are 142 staircases in Hogwarts School of Witchcraft and Wizardry. They rotate and move on their own schedules and give no attention to who might be using them at the time. There are also many trick stairs that cause the victim to sink through a step and require another person to pull them out. ~ Wikia

Game Canon
+ Stair rotation cannot be altered
+ Stairs lead up to the 7th floor
+ Older students likely know the trick steps well
+ There is no warning when a staircase is about to move

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Hogwarts Paintings


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Level: Post Hogwarts Intermediate
Subject: Hogwarts Magic

Hogwarts paintings are practically full-fledged Beings. They speak and interact, not just with the humans in the castle but even with each other. These portraits were not created by the subjects themselves, but by an artist who created the painting during their life. The process includes a specific "imprinting" period where the subject occasionally visits the portrait to impart memories and other personality traits to the portrait. The artist cannot take credit for portraits that interact and display complex personality traits — it depends on the magical power of the person in the painting. ~ Lexicon

Game Canon
+ Single portraits have more personality than group portraits.
+ Single portraits can form their own memories & opinions
+ Painting subjects can jump from portrait to portrait
+ Frames can be silenced - not the subject in particular.
+ Paintings are protected with a ward to prevent jinxes

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Room of Requirement


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Level: Post Hogwarts Advanced
Subject: Hogwarts Magic

The Room of Requirement is a magical room which can only be discovered by someone who is in need. It is called the Come and Go Room by the house-elves of Hogwarts. The Room is located on the seventh floor, opposite a tapestry showing Barnabas the Barmy trying to teach trolls to dance the ballet. To make the Room appear, a person has to walk past the section of blank wall three times concentrating hard on what is needed. ~ Lexicon

Game Canon
+ The room can transform to accommodate whoever is using it.
+ When occupied outsiders must want to enter the room already in use or doors don't appear.
+ Items brought into the room remain there till removed.
+ Items can be conjured in the room, but perishables don't have substance.

+ Additional Game Info

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REQUEST MAGIC INFO


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