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February 2020
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available characters. current cast. rules. navigating lockewood. apply!


Imagine, if you will, a magical village that’s unplottable, inescapable, and inexplicable. No one knows how they found themselves in this village, but what they soon find out is that almost all aspects of life in this village are controlled by Rita Skeeter. She knows your deepest, darkest secret -- the one you would never reveal to a single soul -- and if you refuse to play by her rules, she has promised to expose you. What’s more? Your secret will be revealed and you will never be able to return to the time and place you left. There will be only one escape: death.

Open since March and still going strong.


MOST WANTED.. Harry Potter, Ron Weasley, Bellatrix Lestrange, Regulus Black, Ginny Weasley, Frank Longbottom, Andromeda Tonks, Fabian Prewett, Gideon Prewett, Molly Weasley, Astoria Malfoy, Victoire Weasley, Fred Weasley II, George Weasley, Parvati and Padma Patil, Dean Thomas, Seamus Finnigan, Abraxas Malfoy, Blaise Zabini, Vincent Crabbe, Gregory Goyle, Augusta Longbottom and SEVERAL OTHERS!


Traversing T ime: Heroes Roleplay

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WATCH OUT FOR THE BUTTERFLIES

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There is a time to learn.

Time to grow.

Time to change.

Time to kill.

And that time is now. Twenty years into the future, things are different. Things aren't what they used to be or what they should be. Nathan Petrelli is president. The secrets the Company kept have been blown wide open for the public to see and for the government to use. Everyone has an ability. The power is cheap, used and normal.

It's all about the power. Who has it and who knows how to use it. The government has succeeded in creating an elite group of super-powered soldiers. They are 'affectionately' called the 'Supers' by the public. The Supers are the governments weapon against any opposing force and it makes them unstoppable, free to do whatever they want. Who could stop them?

To keep their experiments under control, each Super has a chip implanted into their brain and only the president has access to these chips, only the president can control the Supers. Security, the government calls it. Imprisonment, is how the Supers see it. But their duty is to their country and to the president. They are to protect the innocent and destroy the corrupt. Little do they know that their dear president is a serial killer known as Sylar in disguise and he has the power to make them do whatever he wants, to kill whoever he wants.

Except some of the Supers have found a way to destroy the chip. Rumor is the Rebellion is behind it, that they discovered a 'loop hole'. Scientists are suggesting a malfunction. Whatever the reason, it's made Sylar edgy. Some of the most powerful people are now on the Rebellion's side and they're not afraid of taking the fight to him. But the Rebellion has a better idea.

To defeat the Sylar of the future, they must go and find him in the past, before he became Sylar. No one knows who the man used to be but there are whispers, things their parents told them, clues that will lead them to find the man before he became a monster. Time travel is tricky, delicate and dangerous. But there is no other choice. Sylar has to be stopped.

How far back will they have to go to defeat him?

Can they truly change the future or is destiny unstoppable?

And what will they do when one of their own betrays them?

Join the heroes and the villains as they traverse through time.

Forgotten Gods Mod Journal [userpic]
Forgotten Gods

What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.


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