promoting
::.:.:: ...: .:.:
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Rules | FAQ | Application | Taken | Contact List | Holds | Drop | Insta-Friends | IC Contact | Wanted


PROLOGUE

You wake up one morning with a headache, you wonder if you're hung-over but you didn't drink anything last night so that can't be it and after taking a painkiller and heading to work you forget all about it. A few days later you think you back to your childhood and there's a memory that doesn't fit, it doesn't make sense and you try not to think about it because it sets you and edge and makes you feel uncomfortable.

It doesn't stop.

Maybe weeks go by, or maybe it's months, and someone turns up on your doorstep. Maybe they look official, or they're wearing jeans and a T-Shirt, but they introduce themselves and tell you that they're from something called 'The Agency', they sit you down and if you're lucky they'll make you a cup of tea or pour you a drink before explaining it all to you.

The memories are real, but they're someone else's, someone you always thought of as fictional. You're what they call a reincarnate, someone who's been reincarnated from this fictional person, brought into this world with magic that no one yet understands.

They talk about a war that's being fought between two sides of reincarnates, the good and the bad. You're not told what side to pick or that you need to, but you know that a day will come when you and the person you were and are possibly becoming will need to choose.

Layout profile code thanks to ReversesCollide

I’d had more than my fair share of near-death experiences;
it wasn’t something you ever really got used to.

Senior year. Graduation. War with an army of vampiric newborns. It's been a busy year for one Bella Swan and yet she doesn’t have much to complain about. She’s got Edward, her wedding, and the rest of their immortal lives to look forward to.

But Jacob’s still missing. The treaty with the Pack is still hanging by a precarious thread. And the constant threat of the Volturi still looms above their head. The battle is not over for the Cullens and while they are creatures of the night, they still need to fight to see the break of day.

Dawn’s First Light is a post-Eclipse game that will incorporate some but not all elements of Breaking Dawn. Gameplay officially began on April 1, 2009.

And now, by popular demand, accepting holds.

{ Canon | Rules | Cast | Wanted | Application | More }

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Mod Cooperative!

Mod Cooperative can be that team!

Ever had a great idea for a game, but wanted someone else to run it? Ever wanted to run a game, but didn't have any ideas that weren't already done? Looking for a co-mod, but don't know where to start? How about wanting to pitch an idea and get some feedback before you proceed?

Then head over to Mod Cooperative. Maybe we can all find what we're looking for. With a little help.

modcooperative

The Alteration: A Dark Next Generation Hogwarts RPG


The Alteration:
A Dark, Non-Epilogue Compliant Next-Gen Hogwarts Roleplay
Sometime between now and nineteen years later, something went horribly wrong...

The days of the Boy-Who-Once-Lived have come to an end. The supporters of a New Dark Lord are everywhere, and those against him have been hunted down mercilessly.

Wizarding Society, under the manipulative hand of a New Dark Lord, has reached the pinnacle of its decadence. Muggle-borns have all but been eradicated from the Magical World, after lengthy trials and experiments, hunted to near extinction.

How will the next generation fare?
click here for more information

Welcome to Horrorwood
Rules | Application | Taken | Reserved
Locations | Accepted/Banned

You wake up disoriented and in an abandoned theatre. The large and empty screen ahead is your only source of light as you try to figure out how and why you’ve arrived here. Your last recollection before your dreamless night was lying down in your bed and drifting off to sleep. You thought you were safe.

As you make your way to the outside you notice the sky a gloomy overcast that’s threatening rain, but the weather isn’t what bothers you; it’s that concrete wall surrounding the premises that has you worried. In the distance you can spot four tall buildings and even an Amusement Park, yet, as you continue to explore, any trace of an exit seems almost impossible. You’re trapped here.

Walking further you suddenly hear a disembodied cry of something horrible; something deadly, and it sounds hungry. Adrenaline pumping through your veins you stop and look for the source of the noise, but can’t find anything. You continue to walk forward, thinking it’s all in your head, thinking maybe you’re being paranoid, but another retching scream calls out; now it’s right behind you. And suddenly you realize that the threat is real and you better be quick on your feet if you plan to survive.

“Horrorwood” is a panfandom horror roleplay that takes place in an alternate city very similar to that of Hollywood, California, with the exception that the place has been barricaded from the outside world and is crawling with all too real monsters. Good guys, and even the bad guys, wake up to find themselves trapped and relying desperately on their keen survival instincts.

You’ll make friends, or you’ll make enemies, but be careful who you decide to befriend. The monsters aren’t the worst ones out to get you.

[info]horrorwood | [info]horrorcomm | [info]justamovie

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