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Back October 23rd, 2008 Forward


``Their ultimate question: What does destiny have in store for them?``

The Story
There are mutants. There are metahumans. But there is one thing you must remember. There is no Justice League, no X-Men, no Brotherhood, no superheroes, and no super villains. It is a normal world. Well, as normal as a world can get when you have mutants, super powered humans, and aliens running around.

Wayne Academy is a school for the Gifted that found its roots by a young woman named Diana Prince. She came to New York City from a small Amazon nation to study the modern world and report back to her mother and the rest of her society. However, while on her mission, she would meet a young man named Erik Lensherr, a mutant who could control metal.

The two of them discovered a common belief that all with special abilities – especially children – needed a place where they could feel safe from those whom did not understand them. Together, they opened a school, to help students who were mutants, metahumans, extra-terrestrials or normal children who were special in their own way. Funded by Bruce Wayne and Charles Xavier, the school is located in New York City.

High school aged students from all over the world come to Wayne Academy to learn how to control their powers. It is a place where they can be who they truly are without fearing for their lives. The school is known to the public as a school for mutants, aliens, and metahumans and is widely advertised as a safe haven for school aged super kids. There have been no attacks on the school so far.
More FACULTY MEMBERS & STUDENTS needed!

Spots Available:
Freshmen: 07 | Sophomores: 05 | Juniors: 03 | Seniors: 04

Wanted

Game Information

  • Melded RPG
  • Rules
  • Taken/Held/Wanted
  • F.A.Q.
  • Application

  • RULES | TAKEN | HELD | APPLICATION


    New York City, and Harbour, have been mysteriously transported back 80 million years to the Cretaceous period. A period where dinosaurs rule over the land, sea, and sky. With the appearance of bees, plants and angiosperms also start to flourish and the weather has settled on temperate. It's a crucial time in Earth's natural evolution history.

    Why and how, has NYC become the newest victim of time-travel field trips gone wrong?

    Well no one's really sure about that. Whoever did it covered their tracks and left nothing. As if relocating a city through time wasn't impressive enough; time travel itself seems to be prohibited. On top of that, they managed to gather all the heroes, villains, and anyone they ever associated with, and plop them into the city just before the "big move." Also? They've managed to raise the dead, in the non-zombie way. It's all rather impressive, but the lack of answers make it terrifying.

    So what happens when the heroes and villains start to lose their abilities as they start to uncover secrets about their major relocation?

    Breaking Dawn







    A Post-Eclipse RPG






    It's the summer after Eclipse and the Cullen's are all set to welcome Bella officially into their family, on the other side of the world, the Volturi is planning to use them as an example, but Demetri, wanting to prove himself, unleashes his own attack on the Cullens, and kidnaps Bella on her wedding day.

    The Cullens and the Quileute Pack are now in a race to save Bella's life, and are on the road to facing darker times than any of them expected.

    Breaking Dawn in a Canon, Post-Eclipse based game, focused around the culmination of the Vampire covens, and the rise of the Volturi.



    Rules/Guidelines//Application//Taken/Available Characters//Premise




    Forever Dawn:



    A Post-Breaking Dawn RPG








    "Don't be afraid," I murmered. "We belong together."

    I was abruptly overwhelmed by the truth of my own words.


    This moment was so perfect, so right, there was no way to doubt it.

    His arms wrapped around me holding me against him. It felt like every nerve in my body was a live wire.

    "Forever," he agreed.




    Forever Dawn is set mere months after the events of Breaking Dawn, and everything in the Cullen’s small world is seemingly back to normal, but on the far edges of the world, plans are being made, and very soon, things will be getter much darker.



    Forever Dawn will focus on each coven as an individual, along with La Push and true werewolf packs, and will bring them all together in a massive battle between supernatural forces.



    Where do you stand? With the Volturi? With the culmination of the covens? With the Romanians? The Cullens? The La Push shapeshifters? An independent werewolf pack? Everyone will play their part, the question is, what is yours?



    We are looking for many characters, especially those in the smaller covens. We will accept Vampire and True Werewolf OC’s, for more information, please feel free to contact us.



    *Vampire OC’s are only open to current members until all other vampire roles are cast*



    Game Began August 25, 2008.



    This is a Canon Twilight game taking place after Breaking Dawn.




    Rules/Guidelines//Application//Character List//Taken Characters/PBs//Premise




    Currently seeking: Jasper Hale (recasting), Edward Cullen, Renesmee Cullen, Jacob Black, Vladmir, Stefan, Garrett, Tanya, and many others.

    darkest mods [userpic]
    Darkest Days: An Original Mob-based PB Game

    Imagine a world where heroes no longer exist and the only way for the streets to become safe again is for one family to rise above the rest. Everyone has an allegiance here, the neutral don’t stay that way or alive for long. Each member of the police force is bought and paid for by someone, so there’s no point in calling when trouble comes knocking at the door.

    The year is 2025 and Chicago doesn’t sparkle as it once did. Everything is dirtier, grittier and more worn down than the pictures in the history books like to show. Glitz and glamour have no place here because a war is brewing in the shadows. Bullet holes and dried blood litter the city’s streets and no one thinks twice if a person is gunned down a few feet away. But it wasn't always like that.

    For years the Irish, Russians and Italians occupied the city on what could be considered "friendly" terms. Patrick O'Meara saw to it that the peace was kept and that each group saw to their own affairs. Each stayed out of the other's way and if someone stepped out of line, meetings between the heads of the families were called and it was settled quietly behind closed doors. Thanks to O'Meara, they were all able to coexist peacefully enough. Well, right up until someone decided to pull the trigger and open Pandora's box.

    Dante Morelli, son of the Italian crime boss Antonio "Tony" Morelli, was the one who decided to take matters into his own hands. A lifelong grudge held against O'Meara's son fueled his plan for revenge and without consulting any of the elders, took a few of his most trusted soldiers and put an end to Patrick O'Meara's life. It was only a matter of time before chaos ensued and more blood was shed. No one knows exactly who pulled the trigger, but then again, it really doesn't matter.

    Now, Conor O'Meara has been called back from Ireland to lead in his father's place and enact a little revenge of his own. All bets are off and both the Irish and Italians are gunning for each other while the Russian's, with a little meddling of their own mixed in of course, sit back and wait for the smoke to clear.

    So who will it be? The Italians who specialize in drug trading and follow a list of commandments? The Russians who are notorious for underground operations and clean transactions? Or the Irish who are perhaps the oldest and most organized crime group in the city? The choice is yours and without it, you might as well be dead.



    ::The Game::
    Characters | Locations | Wanted | Family Structures | Rules | FAQs | Application


    ::Members Only::
    Contact List | Friend All


    ::Communities::
    In Character | Out of Character | Mod Journal


    Now Open!



    WHO WILL YOU VOTE FOR?

    A 2008 Harry Potter Role Play Game

    The Second Wizarding War is over. The Order of the Phoenix won, and the United Kingdom is finally at peace – or at least it was.

    Then came the announcement of Minister Kingsley Shacklebolt’s retirement, and all political hell broke loose.

    With peace finally upon the Wizarding World, the question on everyone’s mind is who will be elected to take his place. Most assume it will be the Boy Who Lived, but when Harry Potter refuses to become a candidate, that leaves the field wide open.

    Multiple candidates are chosen, one from each Ministry Department. Each promise peace and prosperity, but most have their own agenda.

    Worse, as the election heats up, a war between Departments is stirring as each fights for dominance. It’s Auror against Unspeakable, International Magical Cooperation against Magical Accidents and Catastrophes, even the Department of Regulation of Magical Creatures against the Department of Transportation. At first it’s regarded as friendly rivalry, but when candidates start to turn up dead, it turns into an all-out war.

    Who will survive the election – and more importantly, who will win?

    And after it’s all over…then what?



    Rules | Plot | Available | Taken | Application
    Candidates and Politics | PBs | Contact List | Friends Button


    Back October 23rd, 2008 Forward