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Did you really think that Voldemort; the man who feared death, wouldn't find a way to come back? C'mon.

In 1996, the Dark Lord went back to the Gaunt dilapidated shack and found something he didn't expect: a hidden room. This room only appeared to the eyes of the pureblooded Gaunts, who bared the name. It was very old magic, but now with his new body he could now see the room that had been a secret from him even within his youth. The room itself was a bedroom with lavish decorations, trinkets and a bunch of items that belonged to the Gaunts and Slytherin himself. It seemed to be interchangeable and could be any size, having every great answer that involved the Slytherin ancestry and the one thing he was looking to create: a way to be reborn. His vain search ended with something simple-- the Mirror of Erised, the mirror created by another who "mastered" death. Erised is the name of a woman who had found the solution to the veil but was unable to go that far with her experimenting.

We all know that Voldemort is not about experimenting, he stole the mirror after tracking it down from Russia and placed it in front of the veil. To his amazement it worked, Sirius Black had nearly came through the veil, but Voldemort turned it away before he could walk through. Lord Voldemort spent a great deal of time preparing a complicated, time-set spell that would release in a time where Harry Potter nor his friends existed. When the preparations were finished, he needed to give the task of activating it to one of his followers. He handed it to Bellatrix LeStrange, but she perished and Rodolphus handed it off the the Malfoys. Lucius, for one, never wanted to bring him back and thus didn't do as instructed and neither did Draco. It wasn't until generations later where Cerbirus Malfoy, a far, far, far grandson to Draco that it was acted upon. Lord Voldemort would not be happy upon returning.

The year 3000, no Harry Potter and no Order members. Then again, there was hardly a Ministry and matter of fact...Hogwarts was closed and the Wizarding World wasn't the secret it used to be. That was going to change.

Voldemort had a back up plan


House of Gaunt is a game that combines muggles, wizardry and a small war. Although, it's suppose to be more player-driven than super war-time driven.


EXTREME FUTURE GEN/AU TIME TRAVEL, EXPERIMENT WITH US!


&netherworld;

As it is known to mankind now when death grips a lifeform they perish and are sent into the earth where they will reincarnate into something beautiful and provide the world with the always looping circles of life and death. But, what if those always interlocking circles were bent and broken apart leaving the Valley of the Light forever separated from the Land of the Dead never to continue on the chain reactions of life, death and reincarnation. However this does leave the question: Where does one go when they die if these linked circles are torn apart? A question that has a solution only known to those who have passed on to see their new land.

Enter the Netherworld.

A sub-world once connected to the state of the living, the Netherworld is an area with many realms all connected to each other by strange portals. Although the Netherworld in itself is mostly a neutral land, there are certain realms that seem to be more of a threat than the others. It is true that to be in this world one must be dead and therefore shouldn't have the need for fear of any things that could be even remotely ominous - but with death comes fear and with fear comes pain. Dead one might be, food you may not need but even in the Netherworld blood and pain are as real as the living.

There are four different realms joined together in the Netherworld, each one with their own creatures native to its grounds - it is up to those in the realms to decided for themselves which creatures are friend and which are foe. Judge not by their looks entirely for such things can be deceiving. Shelter can be found if you look hard enough in areas such as caves, and holes. They can even be built if one is creative enough to try. Food and drink are not necessities in the Netherworld as there is no hunger to be felt. There is only one large difference between the living and the dead carried into the Netherworld - the dead have no hearts. The similarities are as simple as if one is cut they will bleed and feel pain. Cold and warm tempuratures have effects on the dead although it is minor. Injuries sustained in death are carried over into the Netherworld as permanent scars.

There is but one rule to the land that allows you to pass through realms so freely: the dead cannot visit the land of the living under any circumstances. The living may, however, visit the dead. Perhaps - if one is lucky enough to be called by the living for a meeting, that is.

&disclaimer;

Netherworld and its moderators accept no responsibility for actions taken by the reader. All mature content has been cut and rated. All characters, storylines, and personalities are fictional and no profit is being made by the players or moderators. All characters, series, and artwork belong to their respective owners. The game itself is based off of the playstation3 video game Folklore, everything that is related to it is credited to them and SCEA. The images used in description for the creatures living in the different realms are taken from FFXI which is also credited to SCEA.

&joining and other information;
The taken characters list is (here). The application list is (here).
The requested characters list is (here). The realms list is (here).
The Friend-Add command is (here). The FAQs is (here).

All HOLDS are requested in the comments at the Application.
Please read the FAQ before applying.

[info]netherworld . [info]netherworldooc . [info]netherworldmod


&moderator;

Megan;
AIM; lkenie
EMAIL; dessaie[at]hotmail[dot]com OR mjelsasser[at]cabbit-kitten[dot]com




Located just four miles out of Napa, California, The Sutton Academy has become the place for the rich (and sometimes famous) to send their children. Boys and girls come from all over the country (and in a few cases, the world), to receive a first rate education. At least, that's what the brochures say. The truth is, The Sutton Academy has become more of a 24-7 babysitter for rich kids rather than a school. The price tag is high, but it's a rarity that kids fail out, or get kicked out of Sutton, something their parents know when they sign their checks each year.

Taken/Held | More Info


[info]thedean is officially under new management. All PBs that are not taken or held are wanted. Adds are at least three times a week. See [info]suttonsls for information on other characters and wanted storylines. Also see below for specific storylines that are wanted, plus I am sure there are many other storylines that are needed to be filled.

most wanted storylines )

Haunted Roads


"Some places just seem to be that way. You know, mystical hot-spots… The Devils Triangle; Sedona, Arizona; New Orleans; Stonehenge; places where strange things just seem to happen. I never used to think much about any of that, I thought it all was all bunk, the work of fiction or an over active imagination (Maybe too much pizza before bedtime.). I never believed any of it before I moved to Seattle. Never thought any of it could be true until I bought a renovated condo in the Old Town Towers. But not even the things I saw there could prepare me for what happened underground. Now, I know things like ghosts and werewolves and such can’t exist. But what about that housekeeping woman that walks through walls, and one time walked right through me? Or that creepy pale guy in D5 who always smells like blood (or the woman beside him that always smells like garlic)? Strange howling sounds, terrified screams, disappearing pets..."


Premise and New Players Guide - Rules - FAQ's - Helpful Links - Mod Contacts
City Information and History - Old Town Towers - Races and Guidelines
Character List - Wanted Characters - Application

Haunted Roads - Haunted Forum - Haunted OOC - Haunted Plot - Haunted Keepers

Ri Ri [userpic]
Supernatural RPG

. S U P E R N A T U R A L .




``Dad wants us to pick up where he left off. You know, saving people... hunting things - the family business.`` - Dean Winchester





The Story

Twenty-two years ago, Sam Winchester and Dean Winchester lost their mother to a mysterious and demonic supernatural force. Subsequently, their father John raised them to be soldiers. He taught them about the paranormal evil that lives in the dark corners and on the back roads of America... and he taught them how to kill it.

Sam, however, wanted nothing to do with this violent and dangerous life, and he left it behind until the day Dean appeared on his doorstep with troubling news. Their father had gone missing on a ``hunting trip.``

Sam and Dean have spent the last year cruising the highways of the United States in their 1967 Chevy Impala, searching for their lost father. Along the way, they battled various supernatural threats, and each other as well, for their sibling rivalries and conflicts were never far from the surface. Finally, they found their father, just as he was closing in on the demon who claimed their mother. After a climactic confrontation, the demon escaped, leaving the three Winchester men in dire shape.

So the Winchesters' mission continues. They travel the country, encountering creatures that most people believe exists only in folklore, superstition and nightmares -- vampires, spirits, revenants, reapers, even bloody clowns.

Wherever they go, the brothers continue their search for the demon that destroyed their family. During their last confrontation, the demon said he had plans for ``Sam and all the children like him.``

With Sam having died in a twisted game to find ``the one`` to lead an army from Hell, and Dean sacrificing his life with only a year to live. Now Sam must also decipher what this means and uncover the dark secrets buried within his own past and within his family's history, and to save his brother before his soul is doomed to rest in Hell alongside their father.




With the Devil's Gate having been opened: what will happen throughout their journey?



This is where fans unite to tell that tale of the Winchester Brothers that were never shared with the world.



Information:
  • Supernatural RPG
  • Rules
  • Taken/Held/Wanted
  • F.A.Q.
  • Application
  • Photobucket

    RulesExtended PlotCharacter ListingApplicationPlayed By'sNewbie GuideMod Journal

    OPENED ONE MONTH AGO!!
    GAME JUST OPENED ON JANUARY 1, 2008





    <td>The Muggles have always been a what if subject. What if they discover us? What if they manage to cross into our world and what if we are forced to go to war with them? Most ignore this what if, but Purebloods have always been weary of losing the only world they have ever known to them.
    In August of 2003.. it happened.

    Are you willing to risk your life to ensure that there is a future? Will you cower in fear or refuse to align with past enemies? Or will you take a stand for your lifestyle and World?


    the choice is yours. . .CHOOSE WISELY

    ESPECIALLY LOOKING FOR: → Angelina JOHNSON, Arthur WEASLEY, the CARROWS, Cho CHANG, Dean THOMAS, Dolores Jane UMBRIDGE, Ernie MACMILLIAN, Gregory GOYLE, Katie BELL, Molly WEASLEY, Padma PATIL, Paravati PATIL, Percy WEASLEY, Rita SKEETER, Stephen CORNFOOT, Su LI, Wayne HOPKINS, Zacharias SMITH... AND MORE </td>


    The Story | The Rules | The FAQ | Extended Info | Taken/Held
    The Application | The Characters | Places of Interest
    The Box | OOC Comm | IC Comm | Moonlines

    Currently Seeking:
    Tuxedo Mask, Villains and Civilians!

    &netherworld;

    As it is known to mankind now when death grips a lifeform they perish and are sent into the earth where they will reincarnate into something beautiful and provide the world with the always looping circles of life and death. But, what if those always interlocking circles were bent and broken apart leaving the Valley of the Light forever separated from the Land of the Dead never to continue on the chain reactions of life, death and reincarnation. However this does leave the question: Where does one go when they die if these linked circles are torn apart? A question that has a solution only known to those who have passed on to see their new land.

    Enter the Netherworld.

    A sub-world once connected to the state of the living, the Netherworld is an area with many realms all connected to each other by strange portals. Although the Netherworld in itself is mostly a neutral land, there are certain realms that seem to be more of a threat than the others. It is true that to be in this world one must be dead and therefore shouldn't have the need for fear of any things that could be even remotely ominous - but with death comes fear and with fear comes pain. Dead one might be, food you may not need but even in the Netherworld blood and pain are as real as the living.

    There are four different realms joined together in the Netherworld, each one with their own creatures native to its grounds - it is up to those in the realms to decided for themselves which creatures are friend and which are foe. Judge not by their looks entirely for such things can be deceiving. Shelter can be found if you look hard enough in areas such as caves, and holes. They can even be built if one is creative enough to try. Food and drink are not necessities in the Netherworld as there is no hunger to be felt. There is only one large difference between the living and the dead carried into the Netherworld - the dead have no hearts. The similarities are as simple as if one is cut they will bleed and feel pain. Cold and warm tempuratures have effects on the dead although it is minor. Injuries sustained in death are carried over into the Netherworld as permanent scars.

    There is but one rule to the land that allows you to pass through realms so freely: the dead cannot visit the land of the living under any circumstances. The living may, however, visit the dead. Perhaps - if one is lucky enough to be called by the living for a meeting, that is.

    &disclaimer;

    Netherworld and its moderators accept no responsibility for actions taken by the reader. All mature content has been cut and rated. All characters, storylines, and personalities are fictional and no profit is being made by the players or moderators. All characters, series, and artwork belong to their respective owners. The game itself is based off of the playstation3 video game Folklore, everything that is related to it is credited to them and SCEA. The images used in description for the creatures living in the different realms are taken from FFXI which is also credited to SCEA.

    &joining and other information;
    The taken characters list is (here). The application list is (here).
    The requested characters list is (here). The realms list is (here).
    The Friend-Add command is (here). The FAQs is (here).

    All HOLDS are requested in the comments at the Application.
    Please read the FAQ before applying.

    [info]netherworld . [info]netherworldooc . [info]netherworldmod


    &moderator;

    Megan;
    AIM; lkenie
    EMAIL; dessaie[at]hotmail[dot]com OR mjelsasser[at]cabbit-kitten[dot]com

    place your bets [userpic]
    King's Ransom RPG


    [info]kings_ransom

    "Come, take a trip in my airship,
    Come sail away to the stars,
    We'll travel to Venus,
    We'll sail away to Mars..."

    It's Modern day and mutants aren't liked. They group themselves together for protection and for other less agreeable reasons. One such group has taken refuge on an airship. There, they can be themselves. They are soldiers of fortune, taking what they want and then escaping into the air. Of course, there are other means of wealth that are more honorable. They harvest lightning, and sell it to the humans on earth who have lost the capacity to do it for themselves. Will you join the crew of the King's Ransom, and seek your fortune? Or will you hunt the dreadful mutants and join the Human International Law Enforcement? The choice is yours.


    King's Ransom Mods
    [info]glacier Mark
    [info]_umbra Jase
    [info]light_chaser Ally
    Email- kingsransomrpg[at]aol[dot]com
    (Email Questions, Comments and Applications to the above address or PM a Mod)

    Links
    King's Ransom OOC
    Rules|FAQ|Storyline Info
    Guidelines|Character List|Holds
    Want Ads|Application
    Friend Add- Locked|Member List- Locked

    About the Game

    Game Rating: NC-17
    Age Limits: 17+
    Mutant Based (non-XMen)
    Slash Friendly

    [info]wannabeheros via [info]superhuman


    [info]wannabeheros is an original character based RPG, based off of the concept of Disney's Sky High, a movie wherein the students/teachers/staff are all super powered.

    Held/Taken ° More General Info



    [info]wannabeheros via [info]superhuman

    Back February 8th, 2008 Forward