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Eidolon City [14 Jul 2009|10:20am]

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Everyone needs something to believe in. Heroes to cheer and villains to condemn. It's just a little closer to home here.

Myths and legends walk among us. Fairytales live next door. Ideas and beliefs in human form, manifestations of everything that makes us human - stories made flesh.

Welcome to Eidolon City, where nothing is quite what it seems. Where the man on the street corner could very well be born out of ideas, a walking representation of the Big Bad Wolf, maybe. Or of Hercules. Or maybe he's simply another guy, trying to make his way in the world.

Eidolon City is a brand new game, opening 25h July 2009. Set in a noir-type world, Eidolon City is an original character game. We are looking for characters that are manifestations of fairytales, legends and myths, as well as looking for characters which are just ordinary people.

Eidolon City is a unique game - check it out today!

~*~ Eidolon City ~*~ Premise ~*~ Application ~*~
~*~ Game Information ~*~ Rules ~*~ FAQs ~*~
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[14 Jul 2009|12:20pm]
Rules & FAQ | Taken | Classes | Wanted | Apply
Have you ever wanted to hurl a fireball or pick up objects with your mind? Or maybe you've the gift of sight, able to predict and foretell future? Imagine if you've lived on Earth for centuries, traveling from place to place. Or maybe you're able to shapeshift into an animal of your choice whenever you chose to.

Students at the Idris Academy can do all that and more. And their powers get stronger day by day.

These students race dragons and play Blitzball as competitive sports. They duel in the Arena and swordfight in their free time. They learn ordinary subjects like math and science. And then there are classes like magical disguises, runic studies, astrology and divination. The activities and possibilities are endless.

Who will you be in Idris? Join now to find out!
Activities | Setting | School | Magical Groups
Drop Box | Threads | OOC
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[14 Jul 2009|12:46pm]
Chaos Awakened
An AU
Marauder Era Game
Rules
Application
Taken
Held
FAQs

NOW OPEN!

Wanted DEs:
Severus Snape,
All Lestrange's,
Lord Voldemort,
Alecto and Amycus Carrow,
Augustus Rookwood,
and many more!

Wanted Order:
Peter Pettigrew,
Emmeline Vance,
Frank Longbottom
Dorcas Meadowes,
Kingsley Shacklebolt
Elphias Doge and more!
Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
|x| code |x|
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[14 Jul 2009|02:41pm]



premisemod journalholdsplayed-by listapplicationfaq

675 AE. A premonition of doom and destruction, but with no one listening, Hazel, and his seer brother Fiver, leads the way to freedom on the rundown, abandoned Watership. Fiver has blurry ideas of where they need to go : somewhere safe, a new home, a planet, far away from the New England galaxy, the rule of Frith and Rainbow Corporation and the greed and war mongering of the Elil. The trouble, however, is getting there.

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Darkness Rising [14 Jul 2009|04:22pm]





The year is 1978. Voldemort is on the rise. Fenrir Greyback is on the loose, killing and raping as he pleases, much to the Dark Lord’s annoyance, and has his eyes set on Remus Lupin’s fiancée, Dorcas Meadowes. Minister of Magic, Millicent Bagnold is under the Imperius Curse and bends to The Dark Lord’s will. Frank and Alice Longbottom are dealing with the loss of their first child. Minerva McGonagall’s daughter has been kidnapped by Bellatrix Lestrange and Severus Snape. Death Eaters have been getting even more creative with their attacks. Recent Hogwarts Graduates are facing their futures.

The war is in full swing.

Want to join in on the fun?

You can. All you have to do it push the little button right there.

Currently Casting | Casting Studio | Application | Rules | Full Premise | Member Testimonials | Darkness Rising RPG Community

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Salem Academy - An American Harry Potter game on Inksome [14 Jul 2009|05:05pm]



‡‡‡
PREMISE
SETTING
RULES
FAQs
INFO
APPLY
WANTED
TAKEN
MODS
OOC
RPG
‡‡‡
Your high school was never like this.

This morning you flew your broom into a tree. You almost poisoned yourself in Potions. Your best friend is purple, and still can't get rid of that tail. And now all the Quodpot players are out for your blood.

And you thought high school was bad enough.

Welcome to Salem Academy where the school bullies can give you swirlies, stick you in your locker, or even hex you blind. Where your professors can be drilling you in studies one moment and turning into a wolf the next. Where Quaffles explode as a customary part of a game and cheerleaders hide their wands in their pompoms. Welcome to the American Wizarding School.


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[14 Jul 2009|07:24pm]

// main // network // ooc // mods //

It's happening more and more. There may be a genetic link, occasionally it happens at random, but it's happening. People all over the country, all over the world, are waking up different. Every morning, the world itself waking up different, reborn as the next step in human evolution slowly begins to assert itself.

This change, this new branch of humanity, isn't welcomed by everyone. In fact, most hate and fear these people who are different. There are sinister forces at work here and every single one of us is a cog in the clockwork.



The Hunted is a Heroes Universe Panfandom RPG. Characters are plucked from their realities and dropped into this one, all to assist in the coming fight for survival. Who will show up next? Will they have a gift, or will they be one of the unevolved?


// rules // application // premise // taken // wanted // held //
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[14 Jul 2009|07:58pm]
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?

You may ask: Where have the trains and the skyscrapers gone?

Or you may ask: Where is Cair Paravel? Where are the Lone Islands?

What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.

But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.

What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land.


Set to open when there are enough characters for play.

Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held
Wanted: Digory Kirke, Edmund Pevensie, Jadis, Eustace Scrubb, Jill Pole, Emerald Witch, Cor, Rabadash, Polly Plummer, Tirian, and many more!

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[14 Jul 2009|09:33pm]

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PLOT | APPLICATION | HOLDS | PLAYERS | CHARACTER ROSTER
REGULATIONS | RESOURCES | CODES | FAQ

Game began July 1st, 2009
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