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Forgotten Gods [16 May 2009|09:20pm]
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What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.
Wanted:
Greek: The Furies, Hestia, Hephaestus, Hermes, Nyx, Styx, Cocytus, Phlegethon, muses
New Gods: Fast Food, Telecommunication, Morphine, Cocaine, Republican Party
Christian/Hebrew: Charity, Patience, Kindness
Celtic/Arthurian: Merlin, the Morrigan, King Arthur
Norse: Loki, Hermod, Tyr, Njord, Freyja
Egyptian: Ra, Isis, Anubis, Hathor, Thoth, Horus
Slavic: The Zorya, Belobog, Chernobog, Polunocnica (Lady Midnight), Perun
Japanese: Izanami, Izanagi, Benten
Aztec: Xochipilli, Tlaloc, Quetzalcoatl, Coatlicue, Mixcoatl
US Folklore: Johnny Appleseed, Pocahontas, Paul Revere, the Jersey Devil, Rosie the Riveter - more!


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[16 May 2009|10:43pm]

On May 1st, 2009, nation leaders spoke together to reveal a truth to the world: the supernatural world is real. Vampires, werewolves, and more exist. They have been known to the government for a long time, and now they are coming out of the shadows - and they come with a message. They are not a threat. They mean no danger to humans. But there are other things out there that do.

The days that followed changed everything most people believed they knew about the world, about history, and most importantly, about themselves. Celebrities, politicians, the family down the street - they began revealing their true identities, and telling the world what they really were. Missing people that had been turned against their will came out of hiding, and orginizations popped up to reunite them with their families. The revealing of the supernatural was penned in the media as the Light of May, as society made room for the supernatural.

It wasn't easy. Many, human and supernatural alike, were terrified of what this would mean. Some wanted to keep the supernatural abominations down. Leading figures of both Democratic and Republican parties were revealed to be supernaturals themselves, and joined together to fight for civil rights for the supernatural. It is revealed that if the supernatural were wiped out, half of the entire world's population would be gone. Independent parties popped up through-out the country, opposing supernatural rights, and the fight goes on. But those aren't the only battles being fought.

Why did the Light of May happen? If the supernatural has always existed, why are they only making themselves known now? For centuries, those with supernatural blood have been hunted, held, and killed - all for the benefits of their blood to hunters, and vampires who don't want to play by the rules of etiquette. There was a time when the angels, and even the fae, fought to protect them. But the fae have been extinct for hundreds of years, and worse - the angels seem to have disappeared. There is nothing fighting the demons of the world at bay now. The human race is at risk, and they are not alone.




The Light of May is an original supernatural game, taking place in a time when the world is adjusting to the world that has been hidden since the beginning of time. The game is set in Ann Arbor, Michigan, centered around a fictional township called Scarlet Oak. Characters of many races are up for play, as are those trusty humans. The Light of May will be focusing on characters adjustments and the eventual struggle against demons, hunters, and more.

The Light of May is for original characters only. Pre-existing fandom characters will not be allowed. Don't miss your chance to be there from the beginning!

Rules | FAQs | Application | Character Types | Character List | Wanted Characters

[info]light_of_may
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[16 May 2009|11:10pm]
Mod Journal
NPC Journal

::Information::
Premise
Characters/Holds
Timeline
Rules/Information
Application
Contacts [f-locked]

::Communities::
Threading Comm
OOC Comm

::Headquarters::
Inquisition HQ
Day Watch HQ
Night Watch HQ
O T H E R S . They walk among us, OBSERVING.
In the beginning, there were only the humans, and, amongst them, a cursed woman. She was a good woman, pure and kind, but wherever she went, misfortune followed her. Whenever she lit a candle, it went out. If she petted a puppy, it died. If she fed a bird from her hand, the bird would fall from it, dead. Children died in the houses she visited, and the power of her curse opened a Vortext of Damnation around her. With it came the first forces of Darkness. Warriors of the Light rose up to fight the darkness, and thus began the battle between the Light and the Dark.
All because one human cursed another.
The battle raged on for centuries, neither side every truly winning. The two sides came to a standstill, and ended up forging a truce. Thus was the Great Treaty formed, and the Inquisition to uphold it. The Light formed the Night Watch to watch over the Dark, and the Dark formed the Day Watch to watch over the Light.
Thus has it been, and thus shall it always be.
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