Pimp My Game: A Roleplay Ad Community - September 20th, 2012 [entries|archive|friends|userinfo]
Pimp My Game: A Roleplay Ad Community

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September 20th, 2012

[Sep. 20th, 2012|09:20 am]

pimp_my_game

[f_rogers]
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You open your eyes and you are in a stately room with fine trappings and thick stone walls. You look outside and a dragon flies passed your window and yet that is clearly a sprawling, modern city you see in the distance. You search your room for any clue as to how you arrived in… where are you? All you find is a scroll inviting you to enjoy your stay in the Land of Make Believe. And that's when things get odd...

PREMISE | RULES | FAQ | TAKEN | HOLDS
APPLICATION | WANTED | MOD JOURNAL
MOST WANTED
THEODORE NOTT; DOMINICK COBB; ROBERT FISCHER; LILY LUNA POTTER; THOR;
RICK GRIMES; AHSOKA TANO; JUNO ECLIPSE; QUI-GON JINN; HG WELLS
JAMES NORINGTON; FINN HUDSON; WILLOW ROSENBERG; AMY POND


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[Sep. 20th, 2012|01:10 pm]

pimp_my_game

[zombiesmod]
Zombies.NET


AVAILABLE | PREMISE | RULES | APPLY
CHARACTER DIRECTORY | WANTED CHARACTERS


One year ago a virus called the TR-3A broke out over the world. It hit the elderly and the children especially hard and soon enough the hospitals began to overflow. They were dying one after another faster than medical staffs were able to keep up with. And before anyone knew it, they were rising from their deathbeds and biting giant hunks of flesh out the people around them, spreading the virus around. If a person didn't bleed out, a bite would take 24 hours to fully infect its host and turn them into another zombie.

A town just outside of Seattle called Everett was one of the last holdouts when all hope seemed lost. An evac helicopter run by the US military was assigned to take the last survivors to a presumed safe zone in Canada. Some of the people didn't make it to Everett on time and now they're stuck in the city trying to forge a life out of an apocalypse.

The city has split into two factions. The first is a maximum security prison lead by Faith Lehane and a group of council members. The prison is heavily guarded by a variety of species and many people live safely within its walls. Another faction of survivors banned together in a group of housing projects. They worry less about their safety and more about taking over Everett and turning it into their own apocalyptic playground. These survivors aren't trying to preserve their humanity, they're trying to bury it and they'll do anything to take down the heroes living behind the prison walls and farm the humans for their own personal needs.

There is finally a third faction of humanity left. Those few brave souls who live out in the wilderness among the zombies that roam in roves through Northern Washington. They are wild cards each and every one of them but choose to live apart from society for a good reason and are usually therefore feared by the two colonies living in the prison full of heroes and the projects full of villains.

Another group of rogue humans called the Freedom Fighters roam high in the mountains of northern Washington. These heroes remain legends spoken of by the rare individual who meets one of them or hears a radio transmission by them. These nerds of the round table are keeping one network open so that all survivors may communicate across it using their smartphones, tablets and computers. It is the only part of the internet still accessible and only to those lucky enough to have generator power still powering their devices. Survivors can communicate any time they like at [info]zombiesnet.




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[Sep. 20th, 2012|07:51 pm]
pimp_my_game
[ironforest]

SITE MAP
PREMISE
RULES
TAKEN/HELD
WANTED

IRON FOREST

On Yule of 1520, Baba Yaga attempted to seal away Loki and end his reign of terror throughout the world. At the height of their duel, he suddenly vanished into thin air. The world was safe once more, believing that was the last they'd ever see of the Mad Witch.

They were wrong.

Nearly 500 years later, on the same day in 2011, another witch was being tried by Baba Yaga. She attempted to use a spell and escape into the past, far away from the Witch Queen's wrath, but it backfired. Instead, she managed to pull Loki through time and killed herself in the process.

Now, he has taken on the identity of a prominent British politician and has continued on his plans to overtake the Iron Castle and claim what he believes to rightfully be his.

A war is brewing.

No one is safe. All sides are up for the taking. With the brutal murder of Stewart Vintner, the leader of the werecreature faction in Europe, everything has been thrown to shambles.

Even the humans have been thrown to the wolves. The Olympic Games fell under attack of an agent of Loki's, killing thousands and wounding many more.

As time passes, the answer remains a mystery but the question rings loud and clear:

When the time comes, what choice will you make?


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[Sep. 20th, 2012|09:46 pm]
pimp_my_game
[whatlonelysouls]
What Lonely Souls
( a ghost story. )
Stonewick Manor sits atop a hill in the outskirts of Castlehill, Maine. And though trapped in a current state of disrepair, anyone with an eye for promise can see the potential just waiting to be released. With a little love and a lot of elbow grease, the once beautiful Victorian Era manor could once again be returned to its forgotten majesty.

That's where the Alexanders come in. Unfortunately for them, their real estate agent wasn't entirely honest with the family. Stonewick Manor's history is one bathed in blood and tears. Horrors have taken place behind the seemingly quiet walls. Murders. Suicides. Think of something terrible, and it has probably happened in this home. There is something about the house that drives people to these unspeakable acts.

Spirits, ghosts, apparitions - whatever you want to call them, they're trapped within the manor. Anyone who dies on the property is forever trapped in it. They can't leave, and they aren't allowed to move on. There's no white light at the end of their tunnels. There is only Stonewick. Forever. Some of them are aware that they are dead, while others live in denial and try to carry on as though nothing has happened. Because of the massive amount of energy within the home, they are able to interact with those inside of it, both the living and the dead. Some choose not to reveal themselves to humans, but there are others that choose otherwise. Some of the spirits are kind, some are not so kind. But one thing is for certain: Stonewick Manor is not like any other home, and the Alexanders are about to realize that their clean slate is drenched with blood.

PREMISE ¦ GUIDELINES ¦ TAKEN & HELD ¦ THE HOUSE ¦ JOIN
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