The Comms
nomadsmods nomadsrpg nomadspast nomadsooc
Game Details
Premise Tribes Locations Rules FAQ Application Dropbox (Any queries answered here)
Characters Taken & Wanted
Cast List Held/Taken PBs Wanted Characters Wanted PBs Wanted Types
Player only
Contact List Map Friend All Button Group Chat
Current Game Info
- Oma Tribe is currently capped & not open for applications at this time
- Tawa Tribe is currently capped & not open for applications at this time
| What if the Mayans weren’t entirely wrong? What if the way the world worked as we knew it ended? And, what if we were powerless to stop it?
On the 21st December 2012, a massive electromagnetic pulse tore through the worlds electrical systems, brought on by a huge solar flare. The disruption was instant. Power and communication systems shut down. Planes plunged from the sky, trains derailed and hospital equipment failed, resulting in the deaths of many. Others left stranded and trapped without any way to call for help. Along with many people injured by power surges and gas explosions. The banks crashed and people soon turned to looting and rioting.
The world was plunged into darkness and chaos, and uprisings and lawlessness rock this now dark new world.
Three years pass, the world has torn itself apart, with billions dying and systems of government and law and order broken, a part of memory. But the world lurches on, and in one part of North America, a new community is rising...and fighting.
This community of once floating Nomads now live without electricity. They are getting by in ways that had become close to obsolete in the pre blackout world, farming, bartering, trading and living in manageable tribal groups, plagued by hunger, bandits, religious zealots and illnesses, as well as the more mundane issues of finding your place, falling in love and generally getting by.
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