original character rpgs!
 
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Wednesday, January 19th, 2011

    Time Event
    12:29a

    The Academy of Powerton is an elite boarding school for the extraordinarily gifted. Students from across the country come to Powerton, Illinois to receive a prepaid education that will help them prepare for college, life, and whatever else their talents may throw at them. The public may not know how special they are, but their principal does.

    POWERTON is an orignal character roleplaying game about students and teachers with super powers.

    GAME OPENS ON FEBRUARY 1ST!

    PREMISE | RULES | FAQs | HOLDS | APPLICATION | CAST | TAKEN PBs & POWERS
    5:17a
    Not So Far Away

    Not So Far Away...
    A Modern Fairy Tale RPG

    Premise II Rules II Application II FAQ II Holds/Character List II Wanted Characters II Taken Characters II Friend Button


    MOST WANTED CHARACTERS


    Ozma, Captain Hook, Robin Hood, and Many More!


    For as long as anyone can remember, the City has always been one of the largest metropolitan centers in the world. It has had its share of glory and decline, but none so great as the age following the founding of OzCorp. Michael Ozma was no man of magic, but he might as well have been, for the technological wonders he wrought.

    Today, however, the Gilded Age is long past. OzCorp, now led by Ozma's three daughters, has become corrupt, and the City has fallen from its glory days. Crime and drugs now rule the streets, though some aristocrats continue to live above it all.

    Inspired by folk-lore and fairy-tales, Not So Far Away is a unique Role-Playing World that brings characters from fairytale, folklore, and mythology from around the world together into an ever-expanding universe.
    1:13p


    You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

    Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In-Character Community

    We need: bad naughty evil to join our demons and jump in on plot, vampires to join the budding culture beneath the human, psychics and telekinetics, gypsies to join in the magic traveling circus, exorcists and the religious, variety in ages from the younger (kids with abilities!) to the older (the matriarchs and patriarchs of magical families!) and Merchants -- the magical mafia, come join the 'Family'

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