Lennox Campbell is a man of the people (colludium) wrote in neeps,
Re: Game Details
Lennox spent much of his game wondering what on earth the Catapults Seeker was up to. Merc was right, she's a daring flier - but at the same time, shows off and takes unnecessary risks. The snitch appears three times before the final run where it is caught - the first around ten minutes in, it appears briefly before vanishing.
The second is after three hours, where Threapwood seems actually like a 'proper Seeker' and is in the same half of the pitch as Lennox, attempting (and failing) to properly mark him. Unfortunately for them both, the snitch appears in the exact opposite half. Lennox makes a streak towards it before Threapwood can react, but it vanishes again by the time he's halfway there.
The third time the snitch appears, around an hour later, Lennox truly wonders if she's lost her mind. While he's circling high above the action and can avoid most of the trouble pretty easily, Threapwood is much further below, doing random trick shots and loops. Showoff, Lennox thinks, especially when he can track the snitch - it vanishes again after less than thirty seconds - and she doesn't have a clue until it's too late.
Fourth time's the charm - after a long, interminable wait, the snitch appears again. Lennox spots the snitch right in the middle of the action, and while Threapwood is off doing...well, something, he slowly manages to track his way towards it without drawing attention to himself. On the final approach, he speeds up and snatches the snitch without most players realising what actually happened, right from behind (volunteer)'s knee. Unfortunately for the young amateur stuntwoman the Catapults seem to be training up, he dive for the snitch, which has worked twice before, sees her land on the floor having missed the tangled knot of players entirely.
Lennox slowly approaches the ground, sitting with his legs dangling aimlessly on either side of his trusty Comet.