Ali, also known as Ping (athousandnames) wrote in modcooperative, @ 2009-04-22 16:46:00 |
|
|||
Entry tags: | general questions |
Hello there! New member here. I've helped run a few games over the years, and ran one all by myself for quite some time. (On Yahoo!groups; man, that was back in the day.) My trouble with games seems to be getting things going; I can handle things swimmingly once they get rolling, but getting people in and active seems to be the trouble. People want to join active games, not games they're waiting to start, but how do you get them to that point?
I'm also lousy with graphics, and that seems to be a major component anymore. People think you haven't put much work into the game without some shiny banners, and the best I can do is slapping some text on in MS Paint.
There's also the problem of reaching a limited audience. If you're looking to start a game with a smaller fandom, what's the best way to go about recruiting them? Usually, advertising games in general discussion communities is considered a bit rude, even if it's not banned.
I'd love to share some ideas. And if anyone is looking to co-mod any games, I'd be thrilled to find one. I've got an HP game I'd like to get up and running (which is obviously not the small fandom one) and a Sailor Moon one (original version, not the North American).