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MarinaNova Mods ([info]marinanova_mod) wrote in [info]marinanova_ooc,
@ 2015-03-22 13:13:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:mod: info

SPRING CLEANUP/AUDIT REVEAL
Hey guys! This is bound to be a pretty lengthy update so get yourself some coffee and strap in for the ride.

Remember that door event we had last fall, where a bunch of you fell into the real MarinaNova and things got kind of brainbreaky? Remember the two guys that lurked around not too long after, asking nosy questions and then disappearing without a trace? Remember how we promised more changes to the game in the future?

The day has come for all of this to reach its conclusion.

Your intrepid mods spent the last few weeks tweaking, mashing and chopping the game into a better, slimmer shape. We've cleaned out long overdue cobwebs, sliced off a lot of dead meat and overall made an effort to make the game a lot easier to play in. Some of these changes are cosmetic, some you probably wouldn't have noticed unless we told you and some will have a big effect on gameplay. We're going to be helpful and list all of them below, regardless of importance.

• The Premise has been changed to Greeting - Arrival and got a facelift to better fit the atmosphere of the game.
• The Profiles got a cleanup to match!
• The main FAQ got a serious overhaul to cut out unnecessary text.
• The intranet description in the FAQ was edited to include an additional type of post available in the game if IC steps are taken.
• A lot of pages got deleted because they were superfluous or had been assimilated by the main FAQ. Blame the borg. Or, if you're missing necessary info, blame us and then let us know what you're missing so we can add it! Though we are trying to make things less regimented so you can use more of your own interpretations!
• The limit on number of pets a character can have has been lifted! Time to get that second cat or tiny army of gerbils!
• The IC rules have been severely cut down and revised to reflect upcoming game changes.
• A Navigation page has been added to collect all the necessary information about the game, both for new and existing players. If you find something you think should be on there but isn't, tell us!
• Death is no longer permanent


You heard us. Death is no longer permanent. This is the biggest change in the game and also something that brings us back to the metaplot we mentioned at the beginning of this post. The inmates of MarinaNova asylum were never meant to know that this is all virtual, so stepping through the doors and into the real prison launched an investigation. Liam and Francisco were tasked with estimating whether the prison could be salvaged, or if it should be slated for termination much like the original Marina. What they found was that although the illusion had been broken, the inmates didn't seem to be too badly affected by it... and if the illusion is broken, why bother with keeping up the guise that this is totally not at all just in your heads?

By daypost tomorrow, Liam will be making an announcement explicitly confirming that yes, this is virtual. It's true. What are you going to do about it? Probably nothing, right? Of course you won't. Regardless of your plans, starting tomorrow it'll be icly known and confirmed that the prison is virtual. The wardens won't try to make you think otherwise. They're even adding it to the greeting for new arrivals. So, what you do with this information is up to you.

He will not be explicitly mentioning that death and prison rules and pet guidelines have all changed. However, anyone who wants a refresher on the rules can always pull that page up on any device and see that it's not what you remember. And you can find out about pets next time you visit the pet cafe. And death? Well, that's the kind of thing you have to see to believe.

We're very excited about this direction and would love to hear your feedback on it! If you have questions, please ask them HERE! Let us know if you find any broken links anywhere too.


(Post a new comment)

QUESTIONS/REPORT A BAD LINK OR MISTAKE
[info]marinanova_mod
2015-03-22 06:17 pm UTC (link)

(Reply to this) (Thread)


[info]trytobenormal
2015-03-28 05:19 am UTC (link)
So, if I'm reading this right, the new IC rules only account for sex, murder, and hacking?

(Reply to this) (Parent) (Thread)


[info]marinanova_mod
2015-03-28 09:45 pm UTC (link)
That's right!

(Reply to this) (Parent)


[info]noahism
2015-03-22 06:42 pm UTC (link)
so who wants to get killed?

(Reply to this) (Thread)


[info]thisiscalm
2015-03-22 07:02 pm UTC (link)
raises all the hands?

(Reply to this) (Parent) (Thread)


[info]evilspawn
2015-03-22 07:38 pm UTC (link)
:(

(Reply to this) (Parent)


[info]foreverjack
2015-03-22 08:40 pm UTC (link)
Ooh, can Jack witness someone being killed, or find them dead or something? About time he had a reason to go for Tyki!

(Reply to this) (Parent) (Thread)


[info]needmymp3
2015-03-22 08:51 pm UTC (link)
Definitely an idea!

I'm not sure how to progress with it but depending on how he takes the announcement, Tyki's going to go "eh let's see" (hopefully) in response to it by offing someone. Now the thing I'm uncertain with is just how Tyki will do this. It depends on the person he offs, too, but he can do it unceremoniously and almost clinically just to test the dome or he could get a little sucked into the theatrics of having a demonic side and draw it out/ make a game of it. In the latter case he might indeed get theatrical (he likes to stage deaths OK) but I will definitely keep having Jack involved in mind! I do want Tyki to deal with the repercussions for sure.


I also think Jack and Logan should meet, kinda a immortal-bros (well for the most part) friendship potential?

(Reply to this) (Parent) (Thread)


[info]foreverjack
2015-03-22 11:07 pm UTC (link)
I'm sure we can work something out. :-) He doesn't actually have to witness it anyway. He could just talk to the victim after the fact, assuming they'll know it was Tyki who killed them. Or perhaps even find them dead and be there when they wake up?

Jack and Logan sounds cool too! Any ideas for how they might meet and find they have things in common? (Sorry, my creativity is rock bottom at the moment :-( )

(Reply to this) (Parent)


[info]foreverjack
2015-03-22 08:26 pm UTC (link)
Oh god, Jack isn't going to be special any more! Not sure what he'll make of that (once he finds out)!

I really kind of want Ianto to die now so Jack will find out what it's like for him every time he dies! :-)

(Reply to this) (Thread)


[info]wraith_7
2015-03-23 11:53 am UTC (link)
OH MY GOD YOU TERRIBLE PERSONA YES PLEASE.

(Reply to this) (Parent) (Thread)


[info]foreverjack
2015-03-24 09:26 pm UTC (link)
I know! :-D

Now we just need an opportunity to kill Ianto off...

(Reply to this) (Parent) (Thread)


[info]evilspawn
2015-03-25 04:46 am UTC (link)
/points to the crazy noah?

(Reply to this) (Parent) (Thread)


[info]readystopwatch
2015-03-25 02:00 pm UTC (link)
Yes please!

Also that last post has taught me my phone autocorrects person to Persona when I'm in capslock because apparently I only ever discuss Persona at maximum excitement levels.

But yes, please kill him.

(Reply to this) (Parent)



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