Backtagging
Continuing with the thoughts here, 'cause I wanna post this from a personal account rather than the mod one...
It's a little awkward to post this after being scolded for precisely failing at following through with threads, so I'm really really sorry if I sound like a complete hypocrite. But I think the point stands anyway.
Backtagging! We all do it, we all love it, it's usually one of our major selling points...
And yet lately it seems all we do is backtag. Entries get tagged weeks late, threads that're ancient don't get kicked a bit so that they'll develop faster, and I think the end result is that half the game's weighed down by tons and tons of old threads, a lot of which won't go anywhere.
So, what's my point? That maybe we need to try and balance things out a bit more. Tag things more quickly OR simply leave some entries unattended, if it's been too long (particularly when the tag we'd be posting wouldn't be too unique to the post). If we have threads that're really really old and have been super slow for a good while, then try and kick them into having something happen in them (either by doing something on our own or poking the other mun for possible developments!) or simply drop them. Not all threads need to last forever, afterall, and not all of them will work out.
I think this would help the game in general; having less threads going on always encourages new plottings and things happening, people who're less active will be able to catch up more easily, those who have been away can jump back into things more quickly as well, etc.
I think it'd help avoid times like the ones we recently had, where everyone was swamped in threads, and yet the game's f-list had about two entries on it.