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Dark Obsidian: An Original Noir Game [10 Apr 2010|08:09am]

Dark Obsidian

The RPG

MODS
RPG
OOC

Directory

Premise
Rules
Apply
Characters
Holds
FAQs
Area Info
Welcome to Obsidian City where the sun never shines, the crime never sleeps and love never dies.

A dark city in all sense of the word, Obsidian City is lucky to see one day of sunshine. If the city is dark at night, it isn't much better during the day. Too much smog and cloud blocks out the half decent light that struggles in between the skyscrapers. People make do though, possibly a little angrier than those who live under the undivided sun, a little more miserable, a little more hopeless. This is no city for the weak, and it certainly isn't a tourist hot-spot.

Obsidian City was never a shining city on the hill, it was built and born as if already crumbling down. Beneath the heavy, dark clouds that rarely seem to let up, lies a sprawling mecca of theft, corruption and greed. It really is no wonder that in such sunlight starved streets, there is little light to be had in the city’s inhabitants. Each jewel-named district hardly lives up to its name: The Ruby District, a self-sufficient community of its own, ruled by whores, who are the law. The rich are safely tucked away in The Onyx Towers, far from their poorer brethren, the utterly impoverished who languish in the Ivory Narrows.

Outside of The Ruby District, where the only laws are their laws, it is not the oft corrupt and always under funded police force that holds the most sway in the run of Obsidian City. No, the city is divided up and controlled by three major crime families, in close environs that seem to speak of a constant threat of war between two or more of the ruling families.

The Russians led by the Petrovskii Family, from their base of operations, Duma, an upscale nightclub known for its beautiful women and for the illegal deals made in dark back rooms, lord over the Diamond District. The Irish led by the O'Donnell Family, from the Irish pub that the first O'Donnell to come to America founded, long ago, loud and busy and full of their history, control the Emerald District. The Italians led by the Pavoni Family, from their Italian family restaurant in the center of the Topaz district, and come with as much flourish and ceremony in both their illegal deeds and their lifestyle.

The Families are not the only ones that the populace should fear, as there have been recent whispers that there is a serial killer preying upon the inhabitants of the city, lurking in the shadows and bringing death with them.

GAME BEGINS AT 12 CHARACTERS. Join Today!

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Revelation 21:6 ( a Fallout 3 panfandom rp ) [10 Apr 2010|05:36pm]

Revelation 21:6 ☢ I am the Alpha and the Omega.


It is the year 2277 in the Capital Wasteland. Two hundred years ago, The Great War happened; who fired the first bomb, China or the United States, nobody knows, but what is known is that the resulting atomic warfare was catastrophic. For months afterward the world was engulfed in flames and chaos. Civilization and society all but collapsed.

But from the ashes, life struggled to once again find hold. Humanity, like a cockroach, persevered, though not always as it had before. Some took to joining bands of violent thugs called Raiders. Others tried to save the technology of our past and became the Brotherhood of Steel. Remains of civilization popped up to start communities like Rivet City and Megaton. The radiated, decaying masses known simply as Ghouls found their only haven in Underworld, where the ignorant populace could not judge them based on their appearance. Most simply try to survive, scraping out a living in the Wasteland as Scavengers. Life in the Capital Wasteland had been going on fairly normally, or at least what could be considered normal.

But then, a man in an unmarked vault suit came to the doors of the Citadel. Deranged and delirious, he spoke of worlds unheard of and babbled of experiments before dying two days later. An odd encounter, but not entirely unheard of, and the Brotherhood all but ignored it. Until they saw another person, this time a woman. And then another man. A group. All of these people, whether of dehydration or exhaustion, eventually died, but they had the unsettling trend of speaking of far off lands and fantastical situations before they died. The scribes were buzzing; who were these vaulties, with Pipboys and plain blue jumpsuits? What Vault had they come from? They couldn't get a straight answer from any of them. They were all too ill and died before any answers could be given.

And then, one survived.
INFORMATION
Revelation 21:6 is a plot-driven community based panfandom rp, set in Fallout 3. We accept oc, fandom characters, or characters from the Fallout games. Reserves and applications are now open. The game opens April 26th

PREMISE
RULES
FAQS
RESERVATIONS
APPLY
TAKEN
WANTED
SETTING
PIPBOY 3000
THE UNKNOWN VAULT RESEARCH CENTER

COMS
Mods = revelation_mods
Main =revelation216
Logs = 216_logs
OOC = 216_ooc
Crack = 216_crack
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