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Non Compos Mentis - A Crack!Harry Potter RP [26 Jan 2009|05:04pm]






| Taken Characters | Wanted Characters & Holds | Canon Changes |
| Rules | Application | Posting Guide | Character Sheet |
| Main Comm | OOC Comm | Mod Journal |
| Contact List | Friend All |
| Time Line |

It is the year 1997, and skynet has just instigated World War III. Humanity attempts to fight back but...

Wait, that's not right. Let me try that again.

The Order, bereft of the security that the House of Black had provided them, has moved their headquarters to Hogsmeade - hidden beneath Fred and George's new shop - to better watch Harry and to begin their new quests: Win the campaign for the new Minister of Magic, and track down the location of Voldemort.

Meanwhile, Voldemort, hidden away behind shields and magics in the ruins of the Riddle Manor, has become desperate and paranoid, stopping at nothing to get Harry, no matter how hairbrained the scheme may be.

Fred and George have set up a very good front as Weasley's Wizarding Wheezes has become bigger than ever. Too good a front, perhaps, as they are flooding Hogwarts with chaotic and dangerous magics.

And if this wasn't enough, Peeves's older brother Pietr has come to pay a visit, and to demonstrate exactly how a poltergeist should act.

And Dobby has been promoted to Head House Elf, even though he has yet to tell Dumbledore that he is farsighted.

Needless to say, it's going to be a crazy year for Harry.




Non Compos Mentis is a Trio-era 6th Year AU Role Playing Game. Set in the beginning part of 1997, will focus on all the crazy, whacky things that can happen in a castle inhabited by two crazy poltergeists and one potentially crazy headmaster, all while one homicidally crazy megalomaniac is doing his best to get at the hormone-driven kids inside it's walls.

Well, one kid in particular, at least.

Just don't take us too seriously. Because Heaven knows we don't.

Feel free to email us with any questions at noncomposmentismods@gmail.com



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The Field: A Game That Defies Genre [26 Jan 2009|06:17pm]
Have you ever imagined what it would be like to wake up one morning and be completely lost?

Imagine that you go to sleep one night and wake up the next morning not where you were supposed to be. All that you have with you is the clothes you were wearing when you fell asleep and perhaps your pillow or blanket, if you are lucky. Confused, you lift your head up to see that it is a beautiful morning. Not a cloud in the sky and the sun is already dazzling. As you clear the sleep from your eyes, certain things start to stand out. You are alone, in a vast field. There is a gentle breeze blowing through the grass. The purple grass. You've never seen grass like that before and as you blink through the bright, nearly white light of the sun you notice the treeline and think that you've never seen trees and vegitation quite like that before either. In a panic you jump up, you run. You run and run and maybe even call out. Call for help. The only thing that answers is the rustle of small animals in the brush, the scatter of brightly coloured birds unlike any you've ever seen before.

Before long you tire yourself out. You keep moving until you are exhausted, you give in to fear. Maybe even sit down to cry. This gives you time to think. How did this happen to you? What happened last night? How did you end up in this strange, strange place so far from home? Unfortunately, nothing at all comes to you. It isn't until that strange white sun starts to sink below the trees that you hear them. In the distance, a strange laughing. No, it's not laughing but it is some kind of animal call. They are large, and there are more than a couple of them. They are moving your way, following the scent of your sweat, you're fear.

The only thing that you know then is that whatever they are, you don't want them to find you.

And then: "Hey," someone says from the brush, barely a whisper. "Hey, over here."

You look and find the face of someone just as dirty, clad in pajamas and wearing a lap blanket like a cape over their shoulders. It's dirty as well. They gesture for you to follow and more than anything else, you are so relieved. You've been found, and whatever has happened, at least you aren't alone anymore.


The Field is a game that explores how a group deals with fear, most especially fear of the unknown. It's a game of survivalism starring every likely and unlikely type of person imaginable. Terror, sadness, joy and possibly even friendship and pride are possible in this game. There are no frills and flashy graphics here, just solid storytelling, drama and explorations into character development.

NOW OPEN!

~~~
=|=Application=|=
=|=The Taken/Held PB List=|=
=|=The Soundtrack=|=
=|=The FAQ=|=
=|=The Rules=|=
=|=The Setting=|=
=|=The Want Ads=|=

Questions? Contact K at HisDarlingSin on AIM.
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