So, a little bit ago, this plot was mentioned around the game. This is a game that I do not want to see die. Certain people have talked a bit more of it out in email so that we can actually come with a skeleton storyline rather than just an idea. So, pretty much everyone already knows the bones of the plot: PAM and the Turquoise faction of the Class have a feud. This can range in actual something to do with politics (muggleborn rights, muggles, magical people, ect) and violence. There is, I will let everyone know, talk of death and violence. One player is going to create 'cannon fodder' for the plot (basically NPCs that will have a real history that can effect people when they die but their main point will be their death); one character for reach side - one for the faction and one for PAM. There is also talk of real NPC deaths, whether they will be played out is still up to those involved or if those will just be told to characters among characters in a more gossip vine type of thing. It all depends on player interest.
This whole plot is starting with Gellert leaking information to Vlad who has already infiltrated PAM. Vlad will then pass along information to PAM (or more accurately now, Evan) in order to help the violence, feud, and deaths. The faction will not be exactly targeted since PAM does not know of the factions or who is who and on what faction. However, the reason this faction is labeled in the plot is that a) they are the most active in the game and b) most importantly, they are the most active with their ideals (and do not turn away from violence even if they do not seek it out or embrace). Due to the fact are a faction, they are also a group. They find one member, they can trace others through the ones they find out.
This is not a plot that will happen overnight, I assure you. This will take planning, scening, and knowing who is willing to play what and have their character involved to what extend. This post is to ask you to everyone to
talk over the plot so please utilize it for plotting, planning, ideas, and what you'll willing to do as a player (and what you are not).