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Liberati Fatali; A FFVIII RPG! [02 Jan 2009|02:50am]

Liberati Fatali; Children of Fate


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It has been a year of peace since Sorceress Ultimecia’s reign of terror. Time Compression was opposed by the young heroes of Balamb Garden, and the Witch of the future was sent to her death. For a precious time following her destruction, the world was able to recover in a long-awaited era of normalcy. Students continued to feed SeeD with new minds to mould and educate, with Gardens doors remaining open to faces new and old, and the teenage cadets were able to take a moment to enjoy their youth with dances and festivals and social-gatherings. Slowly but surely, it felt as if the world was reverting back to its old rhythm and forgetting the wounds of yesteryear, and organisations continued to provide Balamb Garden with a steady line of clientele, utilising their teams of elite mercenaries by pulling them across-continent as personal soldiers.

But now there is change afoot. President Deling II, of the dominating nation known as Galbadia, has declared war on SeeD and its schools, with his eye especially narrowing upon the headquarters of Balamb Garden. In his quest to topple the world, SeeD’s child-soldiers stands as the greatest opposition to the Galbadian army. The choice he offers: assimilate, or be destroyed.

How may this alter the young lives of those living within the Garden? Who will stand their ground? Who will be lost?

A storm is coming.




[info]liberatifatali; the Children of Fate, is a game set in the world of Final Fantasy VIII; a world overrun with political corruption, magic and young heroes. It focuses on the lives of the teenagers of the military school known as Balamb Garden, and some of the key members of the older cast who stand in useful positions in Estharian and Galbadian society. A social game as well as a plot-driven one, a lot of the emphasis is on the relationships between the young cast, with the teenage problems of cadets and SeeDs within Balamb Garden being offset by the looming threat of Galbadia and the dangerous atmosphere it casts over even the sweetest of moments. Detailed writers are to be found herein, as well as canon personalities and an uncertain future that anyone can influence.


Balamb Garden students are playable between ages 15-19.

NEEDED:
Quistis Trepe ♦, Selphie Tilmitt ♦, General Caraway ♦, Fujin, Raijin, Xu, the son of Mayor Dobe, the children of Kiros Seagill and Ward Zabac, and more.

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