Thank you. :-) Really, I just like having room to let the characters grow while having a few basic checks to keep characters in balance. The Greek gods/goddesses did have "god complex" issues that can cause a problem if a bad player slips in. (I had a problem with an Ares; it spiraled due to clear-cut "alliances" being forced on players and a lack of understanding that things didn't have to be literally transferred from the respective storylines.) I did a lot of recruitment for that comm. too and I had a lot of people say they felt intimidated because it was so intensive in exact myth storyline transfers that they thought they would need to do serious, serious mythology research. Maybe it's just me, but I don't think that's a fun vibe. But I do agree that some twist would help keep it fresh and maybe that twist would help balance that sort of thing out.
Really, if all of the characters are in a one-city sort of setting through some means or method, something like X-Men could come up where some are for being "out" with their powers and others are trying to keep it balanced in life and just avoid getting dragged away to a govt. facility.