Emillion Mods (emillionmods) wrote in emillionooc, @ 2015-02-15 21:30:00 |
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• BABILS (max stats): These monster towers - quite literally! - pack a massive physical, and magical punch! They often start out combat under the influence of a protect spell, making their massive stores of life (HP!) that much harder to whittle away. While being hard to take down by blows and magic, they also make anyone’s life fighting them hell as they’ll - more often than not - haste themselves before administering a series of devastating powerful physical blows, and high level water, and air magicks. - WEAKNESSES: Dark! - IMMUNITIES: Holy! Death, Petrify, Stop, Doom, Confuse,Sleep, Disease, Reverse, Disable,Silence, Poison, Lure, Berserk, Warp,Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology,Charm, Achilles - ABILITIES: Waterga, Aeroga, Haste, Gravity,Focus, Safety, Null Knockback, Piercing Magic*, Null Evade, Adrenaline, Last Stand, Regular attack, Lunge, Wild Charge
• ADAMANTITANS (max stats): While this monster is certainly no push over based on it’s size and hard shell alone, the fact that it can fling a variety mid-level elemental magics, protect itself, double up on attacks, cure and remove all status ailments from itself in one ability, and petrify its enemies sure doesn’t help anyone who dares to cross its path! - WEAKNESSES: Wind! - IMMUNITIES: Earth (absorb), Petrify, Doom, Confuse, Reverse,Disable, Immobilize, Sap, Lure, Berserk,Charm - ABILITIES: Attack * 2! (bitch gonna kick you) Flatten (jumps up and flops on its belly on top of a character!), Stone Stomp, Fira, Thundara, Blizzara, Watera,Protect, Shell, Purify, Stone Gaze,Restore, Meditate
• HOLY ELEMENTAL: They’re holy, they’re elementals… I feel like you guys can figure this out…
• DEAD BONES (max level): ATTACK PATTERNS: These little guys are assholes as they like to cast reflect on themselves, and nearby allies before going to town on hacking/magicakally zapping everything apart. - WEAKNESSES: HOLY! - IMMUNITIES: Dark (absorb) Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Blind, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Renew, Syphon, Numerology, Charm, Achilles, Wither, Addle, Raise - ABILITIES: 6 hit attack, Lunge, Fira, Thundara, Blizzara, Reflectga, Darkra, Hawk Glare, Flash (Flash is a recurring spell and ability that tends to adversely affect Accuracy.)
• ZALERA: It’s an Esper, it’s here to fuck shit up. What more do you really need to know? - WEAKNESSES: None! - IMMUNITIES: Holy (absorb), Fire, Ice, Lightning, Water, Dark, Wind, Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle - ABILITIES: Attack (may cause confusion!!), leepga, Stop, Death, Kill, Level 2 Sleep, Level 3 Disable, Level 4 Break, Level 5 Reverse, Level Prime Death, Purify, Enrage, "Zalera braces against attacks"
• Jead: While this guy is human, he packs a mean punch. A seasoned Fell Knight, he has decades of experience and abilities to show for his commitment to his trade so while he may not technically be the baddest on the field, don’t write him off just yet.... - WEAKNESSES: ???? - IMMUNITIES: None! - ABILITIES: A whole buttload of Fell stuff, yo.
• ULTIMA: It’s an Esper, it’s here to fuck shit up. What more do you really need to know? - WEAKNESSES: Dark! - IMMUNITIES: Holy (absorb), Fire, Ice, Lightning, Water, Dark, Wind, Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle - ABILITIES: Attack (possibly inflicts Sap), Holyja, Curaja, Renew, Blindna,Reflectga
• Judge Magister Royse: Yup, he’s a douche bag that’s going to try to destroy the world through Ultima’s control. Whoops.- WEAKNESSES: ???? - IMMUNITIES: ???? - ABILITIES: ????
1 - Scratches, very minor cuts, bruises - You can sleep it off.2 - Muscle tears, minor cuts, moderate bruises, hairline fractures.
3 - Minor fractures, moderate cuts/small wounds, large sections of bruising.
4 - Moderate fractures, moderate wounds.
5 - Serious fractures, large wounds.
6 - Compound fractures, significant bleeding, mix of all the below~
7 - Crushed bones, gaping wounds, close to losing conscious/unconscious but stable~
8 - Unconscious, potentially half hanging off limbs (can be fixed!), any of the previous things/combo of them, bleeding~ (but won't die).
9 - Unconscious, bleeding, dying~ (but not dead!)
10 - Dead.