Emillion Mods (emillionmods) wrote in emillionooc, @ 2014-07-20 18:45:00 |
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• BRAINPAN: These ghoulish looking beasts are weak against Holy magicks. Regarding their attack abilities they can hit an enemy up to three times in a row, can freeze a person in place via petrification status, can turn a person to stone, can cast high level elemental spells of Waterga, Aeroga, Darkra, has a non-elemental attack that inflicts damage to all enemies in range (and sometimes statuses!), and like Bombs can, and will! self destruct when close to death if not cut down with one sharp blow! If you need more info on immunities, or weaknesses please check the link provided!
• BANDERCOEURL: This beast is weak to ice, and has no other elemental affinities. It can attack up to four times in one go, turn characters to stone, silence them, cause damage through non-elementally aligned attacks, cast Thundaga, and more! If you need more info on immunities, or weaknesses please check the link provided!
• ARCHAEOSAUR: IT'S A HUGE FUCKING DINOSAUR, WHAT DO YOU EXPECT? Weak to ice! Can do physical attacks up to eight times in one round, head butts, rams into enemies with its huge size and weight knocking them down/back, can bitch slap people with its tail, and has one hell of a bite! If you need more info on immunities, or weaknesses please check the link provided!
• BARITINE CROC: Weak to earth! This monster can get up to three physical hits in every round, and then also has a massive monster bite to beware of! Not only that it can also ram into enemies knocking them down/back. If you need more info on immunities, or weaknesses please check the link provided!
• BASILISK: Weak against Lightning! This monster can hit up to four times in one go, and may inflict poison too! Assuming it doesn't decide to smack you with it's tail or take a bite of out you! Watch out if this beast gets a taste for you after biting though, as it may decide that gnawing on an enemy it's going against will be the perfect treat! If you need more info on immunities, or weaknesses please check the link provided!
• DIAKON ENTITE: Weak to Dark! Absorbs Holy! Immune to all other elements and many statuses! Diakon Entite's attacks consist of Silencega and Sleepga, but unlike other Entites (save for the Leamonde Entite) it uses Fearga rather than Fear, the former reducing the entire party's MP. Diakon Entite uses high-level elemental spells- Firaga, Blizzaga, Thundaga, Waterga, Aeroga and Darkga, as well as Holy - and can use Dispelga to remove buffs from the party. Reflect will not work against it, as its spells ignore Reflect. Abilities consist of: Dispelga, Holy, Firaga, Blizzaga, Thundaga, Waterga, Aeroga, Darkga, Fearga, Silencega, Protect, Shell, Reflect, Reverse! If you need more info on immunities, or weaknesses please check the link provided!
• MALBORO KING: Weak against holy! Three hit max a round, can lunge at enemies facing it, and also has access to abilities like Bad breath ( causes Slow, Poison, and Blind to all targets in range) and Cloying Breath- which causes Sleep and Slow! If you need more info on immunities, or weaknesses please check the link provided!
• BEHEMOTH KING (1!!!): This guy's a massive beast, and is here to fuck some shit up. All elemental magicks only do half damage, he can temporarily become invinible against both magic and physical attacks when his life starts getting low, can freeze people in place by breathing his icy breath on them, has high level magicks that he can pelt his enemies with from all elements, can inflict a character with disease, and can just royally beat the hell out of anyone who stands against him because of his 12-hit attack combo. Then on top of all that he's hard as hell to kill because of having massive stores of life at his easy command (1.6 million HP for those in the know!). If you need more info on immunities, or weaknesses please check the link provided!
1 - Scratches, very minor cuts, bruises - You can sleep it off.
2 - Muscle tears, minor cuts, moderate bruises, hairline fractures.
3 - Minor fractures, moderate cuts/small wounds, large sections of bruising.
4 - Moderate fractures, moderate wounds.
5 - Serious fractures, large wounds.
6 - Compound fractures, significant bleeding, mix of all the below~
7 - Crushed bones, gaping wounds, close to losing conscious/unconscious but stable~
8 - Unconscious, potentially half hanging off limbs (can be fixed!), any of the previous things/combo of them, bleeding~ (but won't die).
9 - Unconscious, bleeding, dying~ (but not dead!)
10 - Dead.