Thank you so much! This is perfect -- IMO we don't even need to know if it's an esper attack etc, but just 'battle or not' + location gives a good indicator. I like this level of detail because it's not actually enough to start ~planning~ for future events or wondering what they'd be doing at the event or know what's going to happen, but enough that if I'm to schedule some player-plot, I know that it can happen simultaneously with a 'closed event' but that I should steer clear of the 26th, for example.
It makes more sense to me that mod events should be more set in stone, and that we would plan around you guys, rather than vice versa and having the official plot calendar constantly shifting for 60 characters. Because if it just says "An event", and it's pliable enough that it makes literally no difference and you can swap out a huge event for a closed narrative... then I feel like there practically might as well be no plot calendar at all, since it doesn't do as much as it could to help in scheduling. I like this, though, especially since in previous months you did used to include those "closed/open to select groups/open to all" details and such.
/2 cents, personally speaking etc, love the new addition!