Additional specifications have been made to this month's calender. Overall we'd certainly be happy to abide by this desire in some instances (balls, holidays, social events), but to a limited amount based on player movement and influence to the plots we provide. In multiple occasions during the course of the past almost(!) year, due to character influence we have had to shift plot timelines, switch events out, or eliminate events altogether.
Due to this, if we were to give significant additional information about each event (Example: "17th: An Esper attack will fall upon the city") we would also have to lessen the ability of characters to impact the over arching plot, story movement, and world as a whole. We can give some additional hints of course (like above), and still allow ourselves the flexibility we've maintained so far in being able to switch around events/etc as needed to keep plot flow/character influence more available.
Over the course of the past year, we've done our best to keep plot pliable for the enjoyment of players and ourselves alike (along with allowing us to help have some flexibility in the intensity of our mod tasks), but if that is not desired, we can most definitely take into consideration a less flexible event calendar in sake of more information for players in advanced.